I have returned from my vacation yesterday. As usual I don’t bring a computer on vacation, so I haven’t done anything on FSDeveloper or my tools in the last 3 weeks. But of course that doesn’t stop my brain from coming up with new ideas. Luckily I had brought a notebook (you know, a paper one) to write those ideas down. So now I have returned full of interesting ideas to try again.
At the moment the things I want to work on first are:
- Finish the Nantucket autogen I have been working on as a test project for scenProc for a while now.
- Get the scenProc 1.0 release ready. This mainly involves updating and writing the new manual, but there are also a few bugs to fix.
- Start experimenting with the other scenProc ideas I have written down in the last weeks. I have some cool ideas to make even more realistic autogen that I can hopefully tell more about later on.
The photo on the right is a photo I took in Shanghai (China) from the hotel we stayed. I guess it would be a real challenge to represent just a city realistically with autogen. And also during our train travels through China I have seen a nice variation of buildings that would be interesting as autogen objects. You see, even when I am on vacation and just enjoying the landscape, my mind keeps busy with how to present something like that in a scenery.
As you might see ModelConverterX is not so high on the current prio list (but those lists tend to be quite fluid, as I quickly can get distracted by other interesting ideas to try). But I hope to spend a day in the near future to look at some of the recently reported bugs.
SceneryDesign.org
One of the issues with creating autogen is that vegetation polygons might suppress buildings. When the vegetation overlaps the building the building will not be shown. This can be a bit annoying, since you would like the building to suppress the vegetation normally.