I have added an exporter for a new format to ModelConverterX, you can now also export to the X-Plane OBJ format. Importing this format was supported for quite a while already and now I have finally added the export as well. The following aspects are supported by the exporter:
- Textures (diffuse and nightmap)
- Levels of detail
Because the X-Plane format only allows one texture per object, MCX will output multiple files if your object uses multiple textures. I’ll try to add support for additional material related attributes soon. I think there are some settings that can be mapped from the FS material settings.
Animations are not yet supported, with the options available in the OBJ file it is hard to express all aspects of the animation that MCX knows. The X-Plane OBJ format does not support transformation matrices.