The latest development release contains two texture related changes. Size multiple of four The first is that MCX now also supports resizing textures so that their size is a multiple of four. This is the requirement that MSFS has for the textures. FSX and Prepar3D have the more strict requirement that the size should be […]
Animation mapping
The latest development release of ModelConverterX has a new feature that can help in converting models between different sims. Often these simulators use different names for their animations. For example FS2004 and FSX have different names for certain types of animations. Before ModelConverterX used a hardcoded mapping when importing these models, but now this mapping […]
Material conversions
Lately I have been doing a lot of experimentation with converting objects between FS, AeroFly and X-Plane. Converting objects between the different simulators is possible, but of course there are differences. For example the way materials work is slightly different in each simulator. I have now added an extra material conversion feature to the material […]
X-Plane DSF support
I have just released an update of ModelConverterX that adds initial DSF support for X-Plane. You can now read and write DSF files. If you read an X-Plane DSF file the models referenced from it and the placement of those models will be imported. If you write an X-Plane DSF file the file save dialog […]
X-Plane OBJ exporter
I have added an exporter for a new format to ModelConverterX, you can now also export to the X-Plane OBJ format. Importing this format was supported for quite a while already and now I have finally added the export as well. The following aspects are supported by the exporter: Textures (diffuse and nightmap) Levels of […]
Quite some news
I haven’t posted much to this blog recently, because some other things kept me busy. Had a business trip for work, spend some time preparing for the Sinterklaas celebration tradition we have in the Netherlands, etc. But there has been quite some exiting news recently that I want to share with you all. Flight beta Microsoft has […]
FSWeekend wrap-up
So this weekend was the annual FSWeekend in the Netherlands again. Just like the last couple of years I was present again at the NL2000 and FSDeveloper booth. It is always amazing to see in how many ways people can enjoy their flight simulation hobby. It ranges from flying in clubs to building cockpits at […]
X-Plane forums at FSDeveloper
We have opened two new sub-forums at FSDeveloper to discuss the development of aircraft and scenery for X-Plane. You can find the announcement for these new forums here.
X-Plane OBJ reader
I have added a new object reader to ModelConverterX, this time for the X-Plane OBJ format. From tomorrow this new reader will be available in the development release. I don’t have an extensive collection of test objects in the X-Plane format yet, so it might be not all commands are properly supported yet. But the […]
How to deviate from your roadmap…
I usually keep a list of bugs and features that I want to work on first for ModelConverterX. This is sort of my roadmap to the next stable release. But as it goes with a hobby project like this, sometimes the fun things push you away from the planned roadmap. Let me give you an […]