Using GIS data to create your scenery has become a lot more common in FsX. Vector data can for example converted from shapefiles and for new version of resample can process GeoTIFF images as well. If you have access to this kind of GIS data or can create it yourself, this makes creating the scenery […]
Am I a data junkie?
At work my collegue and I, we are the ones working on the visual databases for the simulators, are quite well known for our excessive harddisk usage on our development systems. When we are using satelite images in these visual database, it is not that weird to have a few GB of images that we […]
Texture and material blend
At work we have recently updated our image generation software and the models that I had converted from GMax models suddenly looked a lot darker in the visual. To dark actually. So after a bit of searching we found out that the new version of the IG blends the material and texture, while the old […]
OpenFlight
I want to start with a little warning. I am afraid this post is going to be rather long, so if you are already desperately in need of coffee now, you’d better get a cup before reading the rest of this. So what is this OpenFlight you are talking about you might think? OpenFlight is […]
TerraVista
At work we use a tool called TerraVista to create the visual databases. This tool has some very interesting features, that are certainly part of my imaginary ultimate-scenery-design tool. TerraVista for example allows you to import a lot of different data types. DEM altitude data, aerial or satelite photos, vector data for roads, etc. You […]