Over the weekend I have been continuing with the ModelConverterX tool again. A while ago I improved the FSX MDL importer so that it could read levels of details and animations, but at that moment I did not update the different exporters to handle these more advanced features as well. So now I decided it […]
ModelConverterX update avaible
Today I handed in the key of my old house, so the moving “project” is now really finished. The last days I already had some more time to do some programming on my FS tools again, so as a result of that I have also been able to release a new version of ModelConverterX. On […]
ModelConverterX 3DS exporter
Now that everything is settled a bit again in the new house, I finally found some time again to do some programming. So the last evening I tried to continue on the 3DS exporter for ModelConverterX, that I had been working on before the moving. And the good news is that I was able to […]
Real-time rendering
Recently I bought an interesting book, Real-time rendering. I have not completely finished reading this book, but it contains a lot of useful information. For example I have found there solutions for some problems I had while working on my ModelConverterX tool. But the explanation of how the rendering process works also give a better […]
SimConnect and CIGI
For some while already I wanted to learn a bit more about SimConnect and this week I found a good reason to do so. I wanted to try if I could connect FSX to CIGI. CIGI stands for Common Image Generator Interface and this is a common way in professional simulations to talk between the […]
OpenFlight exporter for ModelConverterX
I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]
Merry Christmas!
Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things I want to do for […]
Microsoft ESP
I know this is old new, and I guess you must have read about this multiple times already by now. But as I think it is still very interesting I am writing this blog post about ESP. ESP is a new simulation platform that Microsoft has recently announced and it is based on the same […]
Day 5: DevCon 1st day
So today was the first day of the DevCon, my main purpose of this travelling. On this blog I can not talk about all the actual stuff being discussed there, as we are under NDA for that. But I certainly did meet a lot of interesting people. I am sure I will forget to mention […]
COLLADA
For the new model conversion tool I am working on at the moment, I took a closer look at the COLLADA format this weekend. COLLADA is an open standard Digital Asset schema for interactive 3D applications. It can for example be used as an exchange format to share models between different tools. That is also […]