Editing animations and transformations

The latest development release of ModelConverterX adds new functionalities to the hierarchy editor. With them you can edit animations and transformations in your model and add new animations and transformations as well. In this video tutorial I demonstrate how it works: I hope this new functionality makes it easier to tweak your models. If you […]

Condition variable options

Many scenery and aircraft objects contain some conditional code. For example a bit of the object that is only shown when certain conditions are met. To be able to process such conditions on import of pre-FSX objects MCX needs to know what the value of the variables in these conditions is. So when such conditions […]

CreateXMLLibObj changes

In the next development release of scenProc there is a change to the CreateXMLLibObj step, it has some extra attributes. This means that you will have to update your scripts to work in the latest version. Before the step had the following attributes: filter guid heading attribute heading offset altitude optional options In the new […]

Remember form states

For scenProc I already implemented a function a while ago that it would remember the position and size of the different forms when using the application. For ModelConverterX such a feature was on the wishlist for quite a while already as well. Today I finally implemented it and compared to the way I did it […]

ModelDef viewer improvements

I have made two improvements to the ModelDef viewer in ModelConverterX lately. The first one is that you can now search in the ModelDef file. At the top you find a toolbar with a text box for the search string and a previous and next button to search backwards or forward for the entered search […]