GMax, FSDS3 and MakeMDL

With both GMax and FSDS3 now using MakeMDL to create the scenery MDL object, you would expect that the resulting code of these objects would be very similar, but while testing the output of both programs with some of my tools, it appears that this is not really the case. Let me start by saying […]

Time for a user manual

Tonight I have been working on MDL Tweaker II again. I have finished the vertex list dialog, that allows you to alter vertices of your object and also provides an option to “normalize” the normal vectors of the vertices. This last option is useful if you want to make objects that do not change color […]

CAT is "fixed"

The CAT headache is solved for now, as I have released a new version. As I already wrote about before, this new version does also support the ASM source files created with FSDS3. Although both GMax and FSDS3 use MakeMDL to export and create the ASM file, there was a little structure difference. I have […]

CAT headache

Version 1.02 of CAT is get closer to release again. This evening I had a good debugging session with Nick on a bug he had since CAT 1.01. I finally was able to reproduce his animation condition problem. Basically the problem means that the local variables used to store the animation state are shared between […]

The CAT has grown a bit

Until now CAT was only a tool for users of GMax, but now that FSDS3 is also using MakeMDL it is time to change that. In theory the ASM sources file created by MakeMDL when exporting from FSDS3 should work right away with CAT. But of course the reality is that there are a few […]

Seasons

I had a very productive weekend, as I was visiting my parents and could therefore not be disturbed by forum questions or people chatting with me. I had brought my laptop, so I made some nice progress on MDL Tweaker II. I finished implementing the code that allows you to add seasonal conditions to your […]

Time

I am sure you all have this problem, where to find the time to realize all the scenery ideas you have. I always seem to have a huge list of ideas for sceneries or tools that I want to test, try, design, etc. This means that I am usually doing many things at the same […]