I have just released a small update for ObPlacer XML. This new version (0.84) does not have that many changes, but some recent discussions in the community still encouraged me to release it now. This first change is that it includes a new feature, you can now also place a fuel trigger object. For this […]
A little bit of success
I just succeeded in exporting my first object from ModelConverterX back into FsX. In a previous post I showed a museum building that I had loaded into ModelConverterX from an API macro. Now I have been able to write it as a X file again, which I compiled into a FsX MDL file with XtoMDL. […]
XtoMDL does not yet like my X files
Yesterday I wrote about the continuing work on ModelConverterX. As I already mentioned then, watching the Tour de France delayed my progress a little bit. But I got as far as exporting my object as a FsX X file. At least that is what I thought. But XtoMDL does not yet seem to agree with […]
NL2000 version 3
As you might have read on the internet already, the new version of the [NL2000] scenery has been released. This latest release is for Fs2004 and again covers the entire country, with all its airports. The main difference is that this time the entire country has been filled with 1 meter per pixel photo scenery, […]
GFL SDK
Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]
Small Library Creator XML update
I have just released a small update of Library Creator XML. This new version has one new feature, the ability to copy the GUID of a selected object to the clipboard, so that you can paste it into some XML code or another tool more easily. Besides that I fixed some problems. For example a […]
ModelConverterX, now with textures
Remember that ugly picture I posted a few days ago of the API macro I had read into ModelConverterX? Today I did some work to let it also read in the colors and textures used and after that I must say that it already looks a lot more like the museum building it is supposed […]
COLLADA
For the new model conversion tool I am working on at the moment, I took a closer look at the COLLADA format this weekend. COLLADA is an open standard Digital Asset schema for interactive 3D applications. It can for example be used as an exchange format to share models between different tools. That is also […]
Library Creator XML 2.0.1 released
Finally I have been able to officially release the new version of Library Creator XML that I have been talking about a lot lately. Check this thread in the forum for all the details. This new tool is the first tool that I have written in C#, before I mainly used VB6. Although Library Creator […]
While I was away…
While I was away to Cologne this week to attend a exhibition for my work, it seems quite a few interesting things happened in the FS world. Here is a quick summary of all the things I seem to have missed: The software of the community server this blog is on has been updated, all […]