I have posted the first alpha version of the ModelConverterX tool on the forum. So if you still own some old API macros, if you are not scared of a tool that might not work 100% percent of the time and if you like to help me in hunting down some more bugs, please check […]
ModelConverterX forum opened
I have just added a forum for the ModelConverterX tool to the [FsDeveloper] site. Please also check the post where I explained the ideas behind this tool and what you can expect in the first alpha release. And if you don’t mind I’ll go back to the coding now, so that this alpha release will […]
ModelConverterX update
Remember the Starfighter screenshot in my previous ModelConverterX post? (If not, please scroll down a little bit). It had some nice pink wheels and a bright green canopy. This evening I have been able to fix these bugs and also export this old API static as a FsX MDL file and place it in FsX. […]
ModelConverterX progress report
After spending most of my spare time on the upcoming FsDeveloper update in the last two weeks, I was able to get some work done on the ModelConverterX tool again this evening. In my last update on this tool, I mentioned that the code to read the API macros needed some more work and that […]
ObPlacer XML update
I have just released a small update for ObPlacer XML. This new version (0.84) does not have that many changes, but some recent discussions in the community still encouraged me to release it now. This first change is that it includes a new feature, you can now also place a fuel trigger object. For this […]
A little bit of success
I just succeeded in exporting my first object from ModelConverterX back into FsX. In a previous post I showed a museum building that I had loaded into ModelConverterX from an API macro. Now I have been able to write it as a X file again, which I compiled into a FsX MDL file with XtoMDL. […]
XtoMDL does not yet like my X files
Yesterday I wrote about the continuing work on ModelConverterX. As I already mentioned then, watching the Tour de France delayed my progress a little bit. But I got as far as exporting my object as a FsX X file. At least that is what I thought. But XtoMDL does not yet seem to agree with […]
NL2000 version 3
As you might have read on the internet already, the new version of the [NL2000] scenery has been released. This latest release is for Fs2004 and again covers the entire country, with all its airports. The main difference is that this time the entire country has been filled with 1 meter per pixel photo scenery, […]
GFL SDK
Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]
Small Library Creator XML update
I have just released a small update of Library Creator XML. This new version has one new feature, the ability to copy the GUID of a selected object to the clipboard, so that you can paste it into some XML code or another tool more easily. Besides that I fixed some problems. For example a […]