I have just released an updated version of ModelConverterX, check out the thread on the forum to see all changes. This time mainy improvements in the reading functionality and some small new features. The bigger new features that are planned have not been implemented yet. Hopefully I can add some in the next release. Another […]
Here are your normals
I have added a new feature to ModelConverterX yesterday, the ability to show the normals of your object. The prime reason to do this now was that it gave me a good debugging feature to see if the SCASM code was read in correctly. But also for end users this can be useful, as it […]
Triangulation
Today I did some more work on the ModelConverterX tool again. There were some complex polygons that were not converted into triangles correctly, so I had to improve the triangulation algorithm. I did make such an algorithm a while ago for another tool, but that one was for 2D polygons only. So I had to […]
ModelConverterX – night textures
Two weeks ago I was able to produce a lot of updates for ModelConverterX quickly, since then it has been a little more silent. But that does not mean no progress is being made fortunately. Today I have been able to add some new features again. The most important new feature is that night textures […]
ModelConverterX alpha 04
This evening I have uploaded a new alpha version of the ModelConverterX tool. It contains all the new stuff I have already blogged about in the last week or two. So if you are interesting in converting some of your old API macros to a FSX MDL file (or maybe an OpenFlight file), give this […]
Scale it!
Today I made some nice progress again on the ModelConverterX tool. One of the new features I added is the option to scale your object, so that you can get the desired default size when placing your object with the XML code. Below you see a screenshot of the scale dialog. On the right you […]
OpenFlight exporter for ModelConverterX
I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]
Bye bye ObPlacer XML, welcome WhisPlacer
With FSX MS shipped a tool that allows you to place objects (and design mission), the Object Placement Tool (OPT). But because the interface is not really easy to use, alternative placement tools have appear, as they also did in FS2004. For FS2004 you had for example Rwy12, EZ-Scenery or ObPlacer XML. Now for FSX […]
Merry Christmas!
Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things I want to do for […]
(Finally) another ModelConverterX update
It has been much too long ago that I wrote about the ModelConverterX tool. Or actually it was also much too long ago that I programmed on the tool. But since last week I have been making some progress again. That is partly because I have a little more time now that all the travelling […]