The last few days I have been working hard on improving the ModelConverterX tool again. Some other members of the Netherlands 2000 Scenery Design team were busy trying to convert some of the old API macros in the project to new FSX MDL files, so they provided me with a fresh stream of bugs. While […]
The tool I should have made earlier
I think it was more than a year ago. Nick asked me if I would make a tool and my answer was that it was not necesairy because the tweak only involved a few easy lines of ASM code. Yesterday I started making a tool for this simple tweak, plus some other features. What am […]
Why is the 3DS format giving me trouble?
Over the weekend I have been continuing with the ModelConverterX tool again. A while ago I improved the FSX MDL importer so that it could read levels of details and animations, but at that moment I did not update the different exporters to handle these more advanced features as well. So now I decided it […]
Reading of textures
A little while ago I already wrote about the fact that I was working on my own texture loaders for the ModelConverterX tool. I have now finished the first versions of the loaders I find most important for the tool. I say first, as I am sure some bugs will be surfacing when they are […]
Texture file formats
Loading the textures files into the ModelConverterX tool is something that has given me quite some challenges already. I have used different libraries for it already and all of them gave me some trouble. At the moment I am using the library by Martin Wright and although this one can read all the files I […]
Getting up to speed
One of the problems with the latest release of ModelConverterX is that the preview image can be a bit slow when a big model is loaded. And with a bit slow I mean that it can take a second or so to update while you are rotating around. This is a bit annoying to say […]
Back from vacation, but…
I am back from vacation now for almost a week, but today I finally had the time to get up to date with all the posts on the FSDeveloper forum. This was partly because I had to go to Paris on bussiness trip two days this week and also because there were just to many […]
Levels of detail
You might already have noticed that last weekend I released a new update for ModelConverterX. It contains just some small, but important bug fixes for the version 0.50 release. So with those annoying bugs gone, I have started to concentrate on the next version again. The first feature I am working on is expanding the […]
ModelConverterX and x64
Just after the release of the new ModelConverterX version, fellow MVP Lefteris reported the first bug to me. That in itself was not so weird, as there have been many bugs reported during the previous testing phases. But the bug that was reported was a bit unusual. It seemed the tool did not run on […]
New release
This morning I put all the last details together with the next ModelConverterX release. Yesterday I had already finished updating the manual on the Wiki, And now I have packed up the next release and made it available. Check out the announcement on the forum for all details. It’s always a good feeling to have […]