I have started on another ModelConverterX feature that has been on my wishlist for a long time already now. This feature is the ability to import FS2004 MDL objects as well. At the moment only FSX MDL files can be imported. In the last day I have made the basics of the FS2004 MDL reader […]
A new Material Editor GUI
Before I already wrote that I was working on adding more of the FSX specific options to the ModelConverterX materials. This is almost done, only adding good descriptions for in the Material Editor description area is not completely done. But while working on this, I decided that the whole Material Editor GUI could use a […]
FSX material settings
Over the last days I have been working on extending the material settings supported by ModelConverterX. I have now come to the point that all of the specific settings that you can make with a FlightSimX material can be edited with ModelConverterX as welll. If you download the latest development build you can try it […]
Wavefront OBJ
One of the new features I have started working on since the release of ModelConverterX 1.0 is adding support for the Wavefront OBJ format. One of the reasons for this is that we use it at work for some files and I would like to try the LOD Creator functionality on those. But I think […]
ModelConverterX 1.0 release
I don’t want to repeat myself here again, so I will just point at this forum thread where I explain all details of the ModelConverterX 1.0 release.
We almost got a release candidate
I almost finished the release candidate for ModelConverterX 1.0. I have decided to stop trying to make the LOD Creator more complex (and hopefully better) for the moment. There are some mathematical challanges in that, which I will take on again later. But compared to version 0.55 so many things have been improved already now […]
Time for an update
It has been a while since I wrote on this blog, other things kept me a bit too busy lately. So it is time for an update! I am still working on the next release of ModelConverterX. I had hoped to have the version 1.0 release ready by now, but the last few bits seem […]
Converting SCASM animations
This week I made some good progress on ModelConverterX again. The ability to convert animations from SCASM macros was on my wishlist for a long time already and I have now taken the first steps. Animations that are defined with a SCASM TransformCall command are supported. For these animations you specify for each axis which […]
Export of animations
Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX todo list. The main reason for this is that I need that other functionality […]
Level of Detail Creator
Sometimes a small preview video says more than a long piece of text. So therefore I have a preview video of the ModelConverterX LOD Creator functionality for you. Enjoy!