Time for a little update. This weekend was the annual FSWeekend in the Netherlands again, and I was present there on behalf of NL2000 and FSDeveloper. For NL2000 this was certainly not the first time we were there and it was a lot of fun to meet all those users of our scenery again. There […]
Revival of a tool
Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line […]
LOD Creator improvements
The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies the object is now […]
3DS exporter improved
I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object parts had […]
How do YOU like to work?
As I posted before, I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a […]
Unions
You could say that recently unions have played a role in my life. First there has been my wedding one and a half week ago of course, forming a nice union between me and my wife. But that is not what I want to talk about in this blog post. I have also been working […]
Looking for input on a new ground polygon tool
For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers […]
ADE9X
Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor. The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would advice […]
Object report
I have added another new feature to ModelConverterX that was on my wishlist for a while already, this is the feature to generate a HTML report of the objects loaded. This can be good for reference or to know which files are used and should be included in your distribution. For more details see this […]
Material highlighting (and more)
I have made some changes to ModelConverterX that should make it easier to tweak or analyze models. The changes are that some of the forms are no longer modal and that you can highlight the selected material in the preview. For all details, please see this forum post.