Just a quick note that the gPoly development has been slow recently. About two weeks ago I worked a bit on the texture mapping on the polygons, but since then I have been kept busy with other things. Mainly work, but on the other hand I have also been working on the ModelConverterX tool to […]
Modelling for FSX using Sketchup
One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery […]
Texture conversions
In the last days there has been a lot of discussion on the FSDeveloper forum about converting COLLADA objects for use in FSX. One of the issues the users are facing is that many COLLADA models use textures in formats that FSX can not read, for example JPG files. So there is clearly a need […]
gPoly status update #6
Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of […]
ModelConverterX and LODs
It’s a little bit ironic, after all the effort I put in the LOD Creator functionality of ModelConverterX. But today I found out that the LODs were not really working in FSX SP2 when you exported the FSX MDL files. This is because of the drawcall batching functionality that I wrote about in the previous […]
ModelConverterX tutorial on Wiki
The ModelConverterX tutorial I gave this evening on the FSDeveloper LiveStream channel, has also been uploaded to the Wiki now. So on both of these places you can now review this tutorial. Unfortunately I had a few bandwidth problems while recording the tutorial, so I had to restart two times. Sorry for the inconvenience for […]
ModelConverterX video tutorial
Just a little reminder that in two days there will be an online video tutorial about ModelConverterX. I think tutorial I will give a quick introduction to the tool and after that I will show how you can use it to convert old API macros into FSX MDL files or how to import them into […]
gPoly status update #5
For today I made a little teaser video of gPoly to show the progress. As you can see the adding and editing of the polygons it getting there, so it seems I can move to the export functionality soon. Enjoy!
gPoly status update #4
Time for another gPoly status update, today I have made some good progress on the tool again. The first part I have finished is the display of the GeoTIFF background image, this code seems to be quite optimal now, so that even with big images you can pan and zoom without too much delay. What […]
gPoly status update #3
This evening I continued on the gPoly tool. The focus was again on the display of the background images, since they are a very important feature when drawing ground features or when checking if they are in the right location. I made some good progress and for small to medium sized airports it is working […]