Let’s start with the good news, I finished my model of the church in Abcoude. All the textures have been applied as you can see in the screenshot below. But I learned some interesting things while trying to get that far. Let me start with explaining my approach to texturing the building. I had decided […]
gPoly status update #7
It feels like it is a long time ago I wrote a status update about the gPoly tool. And now that I think about it, it is actually a long time ago. But this weekend I have done some work on the tool again. I have mainly focussed on two functionalities: Being able to save […]
Drawcall minimzer with night textures
A few weeks ago I introduced the Drawcall minimizer functionality of ModelConverterX. This function can pack the different textures used on your model into bigger texture sheets to reduce the amount of drawcalls. This will result in a better performance in FSX. One of the main drawbacks of the initial implementation was that only the […]
Read The Fine Manual
I guess everybody knows the abbreviation RTFM and of course we all read the fine manual when we are using a tool. But for ModelConverterX I usually only update the manual with every stable release and the recent survey showed that most of you are actually using the development release. So as a result of […]
Tool in a mid-life crisis?
Some time ago I started a survey to understand better how ModelConverterX is used. Thanks to everybody who provided their feedback, I have now collected the answers and made an overview of them. Luckily many of the answers are not too surprising, it seems in general the tool is being used as I had expected. […]
Exporting animations to FS2004
In the next development release of ModelConverterX you will find a first implementation of exporting animations to FS2004 scenery MDL files. This item was on the wishlist for quite some time already and I have now given implementing it a try. I am sure you will find some bugs in this first implementation. Some of […]
Sometimes you have to break some things…
While working on the drawcall minimizer functionality of ModelConverterX recently, I realized that I had to update the way I represent the textures internally in the tool. Try to add minimizer support for night textures and other subtexture types turned out to be must harder than it should be. So I have now changed this […]
Where did March go?
I made my last blog post at the beginning of March and now it seems the month is almost over already. Where did all that time go? I guess it is partly because it has been quite a busy month at work and I also spend some time on finally finishing our wedding photo album. […]
Drawcall minimizer video
I have made a little demonstration video that shows how you can use the drawcall minimzer. In this video I will be converting a KMZ file to a MDL file. In that process I am using the mass texture editor and the drawcall minimizer to make sure the textures end up as efficient as possible. […]
ModelConverterX usage survey
To get a better understanding of how you are using the ModelConverterX tool I have setup a survey. So if you are using ModelConverterX, I would appreciate it if you spend some time to answer those questions. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more […]