Aircraft liveries

Today I made some improvements to the aircraft MDL reader of ModelConverterX. It still can’t read all MDL files, but much more of them should work now. This should at least give you an idea of the geometry of these models. The picture above shows an AI 737-300. Now that the geometry seems OK, the […]

Reading aircraft MDL files

This must have been one of the most often requested features for ModelConverterX. And I should directly say that it is not implemented completely yet, but this weekend I started on adding the functionality to read aircraft MDL files from FS2002 and FS2004. Below you can see a screenshot of the default fueltruck MDL that […]

Attached object orientation

For quite some time already ModelConverterX has the functionality to attach things to your object. For example an effect or another library object. I mainly used this to attach lights to objects and since these shine in any direction I never really bothered to check the orientation properly. Until there were some questions about this […]

Normal maps for FSX

Today I was experimenting a bit with using normal maps and bump maps in gPoly. So this meant I had to make some bump maps and while doing so it bothered me again that you have to transform the output of the normalmap plugins to work correctly in FSX. Maybe it is my GIMP skills, […]