Tonight I have been improving how ModelConverterX reads levels of detail from FS2004 MDL files. The LOD values are now calculated more accurately. Since I spend quite some time figuring out some details I had figured out last year already (but forgot since then), let me sum up my main findings about levels of detail: […]
Saving your library
One of the items I am changing in the new Library Creator XML 3.0 is how you save your library. Before you had to save the XML and compile the library to a BGL. Now those two actions are combined in one form that saves your library. You can choose if you want to save […]
Library Creator XML 3.0
I am working on an updated version of Library Creator XML. Not that there is much wrong with the current version, but I would like to add a few new features. And to be able to add them easier I decided that I would first cleanup and optimize the current code a bit. So that’s […]
Another object placement tool?
For a while I am thinking about how to integrate the different tools I have made better. An example of this integration would be to open objects from Library Creator XML directly into ModelConverterX or easily insert an object from ModelConverterX directly into a library. While playing with those integration idea I had another idea. […]
SceneryDesign.org is back
In 2004 I started a community website for scenery designers and I called it SceneryDesign.org. In 2006 we decided to rebrand this site to FSDeveloper and expand it to discuss all kind of addons. All the time I still kept the SceneryDesign.org domain as well, it was just pointing to FSDeveloper. On the right you […]
Coordinate confusion – part 2
After all the theory I blogged about yesterday, I thought it might be a good idea to illustrate the difference today. So let’s take a quite common example. I have taken the threshold coordinates of runway 06-24 from Amsterdam Airport Schiphol. And I have chosen the reference point to be near the middle of the […]
AC3D support in ModelConverterX
I have added support for a new format to ModelConverterX today, this new format is the AC3D format. It is commonly used by FlightGear for aircraft and scenery models. In the next development release you will find a reader and writer for the AC3D format. There are a number of limitations at the moment: Shaded […]
Oops a mistake, undo please!
It’s probably on of the key combinations most used in computer programs, Ctrl-Z, to undo your last action. Until now ModelConverterX did not have any undo functionality. When I started with the tool an undo function was not really needed, since it was an object converter. You loaded an object and exported it into another […]
Performance indicator render mode
I have added a new experimental render mode to ModelConverterX. This mode gives the object a colour based on the amount of texture vertices at a certain location. So this mode should help you to see where your object can be optimized further to increase performance. I have made a quick video to demonstrate it, since […]
The return of DrawCallMonitor!
In my previous post I already mentioned that the object statistics shown in the DrawCallMonitor tool and in the Object Information form of ModelConverterX differ. I have done some more studying on this and it is hard to say which one is better. DrawCallMonitor gives the right statistics if you want to know how many […]