A while ago I made the scenProc step to split the features in the correct grid faster by using multiple threads. I have now updated almost all of the steps to use multiple threads and process the features in parallel. So this should reduce the time needed to process bigger areas quite a bit. Especially […]
Creating rectangles from a footprint
I have added a new processing step to scenProc, with this step you can replace a complex building footprint by a number of rectangles. The step only takes the filter of the objects you want to process as argument. So for example: REPLACEPOLYGONBYBUILDINGRECTANGLES|BUILDTYPE=3 It only works well on footprints that have many parallel edges, else […]
Features with holes (2)
Not so long ago I posted about added support to read features with holes from OSM files. Recently I learned that these changes slowed down reading OSM files more than 60 times. So I have removed this feature for now. Back to the drawing board, let’s see if I can find a more efficient way […]
Texture border in drawcall minimzer
The drawcall minimizer has a new option, you can now add a border around your textures. This means that a row of pixels is added with the same colour as the outside of your texture. Doing this can prevent visible edges or black lines after running the drawcall minimizer. Below is a screenshot of the […]
FSC exporter
I have added a new exporter to ModelConverterX, from now on you will also be able to export to the FSDS FSC format. The exporter will save the geometry, material and textures. Animations are not supported at this time. With this new additional it is now possible to convert both to and from FSDS. So […]
Let there be rectangles…
I have added a new processing step to scenProc that allows you to turn polygons into rectangles. This step is mainly useful when creating autogen vegetation for FS2004, since the vegetation must be rectangular there. What the step does is just take the polygon and try to fill the shape with rectangles of the size […]
Features with holes
I have made some changes to the OSM importer for scenProc and it should now handle features with holes correctly. Since I am currently travelling for work, I do not have the FSX SDK here, so I haven’t been able to try yet if the produced AGN with the holes will actually work. That’s something […]
OpenStreetMap, performance and more
In the next development release there are some interesting changes to the scenProc tool. These are the main changes: You can now read data from the OpenStreetMap XML format. This makes it even easier to use OpenStreetMap data to create autogen objects for FSX. By reading the OSM XML format directly you can get even […]
AGNTools update
I have updated the AGNTools in the development release packages, so from the next development release you will notice the following changes: agn2txt can now also decode FS2004 AGN files to a TXT file txt2agn has been renamed to txt2agnx, it does encode a FSX AGN file from the TXT file txt2agn9 has been added […]
scenProc GUI available
A first version of the scenProc graphical user interface is now available in the development release package. This new interface allows you to run the scenProc configuration file from the GUI, you don’t have to use the command prompt anymore. I also includes a text editor control, with tooltips and auto-completion to make it easier […]