One problem with the scenProc feature to place objects along a line was that the user could not influence the orientation of the model. It would just follow the line and for the default light everything ended up fine. But if you wanted the use an object that was oriented differently in the MDL file […]
Slower development
As you have probably already noticed the development of my different tools is a bit more slow recently. That’s just because I am a bit busy at the moment. There are a few reasons for that: It has been quite good weather this month here, so I have been trying to ride my racing bicycle […]
FSDS objects and smoothing
Unlike many other formats the FSDS FSC format does not store the normal of each vertex separately. This means a little more work for me when reading the format when polygons are smooth shaded. Until now the FSC importer just ignored the fact that some polygons are smooth shaded. But I have changed that now. […]
Is it easy to waste performance?
Let me start with the answer to the question I posed in the title: YES. Earlier this week I introduced a scenProc update that could handles holes in shapefile polygons. This new features used the functions I have to do boolean operations on polygons. Things like intersect or subtract two polygons. This functionality is also […]
Features with holes
Holes are often used in shapefiles, for example to mark an island in an water polygon or to mark a clearing in a forest polygon. Until now scenProc did not support holes, so they were ignored when importing shapefiles. As a result of this the autogen generated would not be correct. The scenProc code that […]
Be careful for narrow houses
Two users recently reported the same problem to me with autogen files made with scenProc. In Annotator they could not see all the buildings and after saving in Annotator many of the buildings were gone. It turned out this problem was caused by very narrow buildings. So I want to warn all scenProc users of […]
Tree detection – part 4
It’s a while ago that I posted about the progress of my tree detection efforts. So here is a quick update. Some other things kept me busy, so there hasn’t been too much progress recently. I was able to run the tree detection algorithm on the entire island of Nantucket now. It took around 3.5 […]
SPLITGRID? Check!
In my bug reporting system I can see that it relatively often happens that people run into trouble (crashes) because they remove the SPLITGRID step from their configuration file. If you then try to create autogen features scenProc will crash. This is because I assumed that the SPLITGRID step will be done first. This step […]
I flipped it
Yesterday I fixed a bug in the scenProc step that imports AGN files. There was an issue in this step that resulted in part of the autogen features being displayed wrong. They were vertically flipped. So if you are using the import AGN step in your workflow, please update to the latest version and run […]
BGLComp SceneryObject flags
A few days ago I added support to ModelConverterX to read the additional options like <NoShadow /> or <NoAutogenSuppresion /> from the object placement code in the BGL file. Initially I had some trouble to find out where these options ended up in the binary code, since it was not documented in the otherwise excelent […]