Some features are on the ModelConverterX wishlist for quite a while already. For example the feature request to export FS2004 aircraft mdl files with working animations and such is on the list for over 10 years already. And given that FS2004 is less popular nowadays I thought I might never come around to implement this […]
64-bit only development releases
With the release of the new stable releases ModelConverterX 1.6 and scenProc 3.1, the development releases have also been updated. The ModelConverterX development release is now version 1.7 and the scenProc development release is now 3.2. In these new development releases there is a big change directly, they only support 64-bit now. This means you […]
ModelConverterX 1.6 stable release
I have just released a new stable release of ModelConverterX based on the current development release. This means that all changes made since the ModelConverterX 1.5 stable release are now part of the stable release as well. The main differences between ModelConverterX 1.5 and 1.6 are: You can find the download information for the new […]
scenProc 3.1 stable release
I have just released a new stable release of scenProc based on the current development release. This means that all changes made since the scenProc 3.0 stable release are now part of the stable release as well. The main differences between scenProc 3.0 and 3.1 are: You can find the download information for the new […]
Prepar3D v6 support
Lockheed Martin has released a new version of Prepar3D, version 6. I have now updates my tools to support this version as well. That means you can select it as active FS version, that it will detect the installation location and that the SDK tools are also found from the Prepar3D v6 SDK. The only […]
scenProc roadmap
Last month we were on vacation and traditionally that means no computer and no programming on FS tools for a while. But of course you always have your brain with so, so vacation is a good month to think about new features for tools and things like that. During the last vacation most thinking-energy went […]
XtoMDL prerequisites
One common issue when trying to compile objects using XtoMDL in ModelConverterX is that XtoMDL can throw very unclear error messages when the XtoMDL tool is missing one of its prerequisites. For example the FSX XtoMDL needs a very specific DirectX version to the installed and different P3D XtoMDL versions depend on different C++ redistributable […]
Improved mipmaps handling
It turned out that for all those years the way ModelConverterX handles the mipmaps of textures was not really correct. So in the last version of ModelConverterX there are a number of changes that improve this. These include: The video below also shows most of these changes.
Building Texture Configuration file format change
In the latest development release I have fixed the bug that textures in the 3D building generation have to be square in size. But while making this fix I also broke the backwards compatibility of old BTC files partly. So prevent such issues in the future I have added a new file format that has […]
Old TFC format is now deprecated
With the latest development release of scenProc that was released today, the old Texture Filter Configuration (TFC) format of the texture filters is deprecated and no longer supported. If you still have a texture filter in the old format you can use the conversion tool that was announced in October to convert it to the […]