Upcoming updates

The last weeks updates of my tools have been a bit slower than usual. On one hand that was because I have been busy with non-FS activities, but also because I have been experimenting a lot with creating autogen for Nantucket with scenProc. It’s useful to sometimes do some actual work with my own tools, […]

Reading complex OpenStreetMap files

I got some error reports about the scenProc IMPORTOGR step. Sometimes it would throw an error that interleaved reading mode should be used. This mainly happened on bigger, more complex files. But when working on my Nantucket test area I also noticed that reading with certain required attributes stalled and got in some kind of […]

Where did my options go?

In the next development release of scenProc some options are gone from the global options form of the tool. But I have not removed them, I have just moved them to the configuration file. That way it is easier to enter different values for these options for different projects (especially when using batch mode). So […]

Detect features and holes

I have just fixed some bugs in the scenProc detect feature step. With these fixes the holes in the detected features should now be processed correctly. Before the holes where not always represented correctly. Be aware that processing holes in features does take more processing time. So you might see that detecting the features takes […]

RADItor update

When I updated my tools to be Prepar3D v2 compliant there was one tool that I forgot, RADItor. RADItor is a small tool that is mainly used by aircraft developers to edit the radius and bounding box values of a MDL file. Sometimes these values need to be tuned for the aircraft to display correctly […]

Subtracting features

One of the issues with creating autogen is that vegetation polygons might suppress buildings. When the vegetation overlaps the building the building will not be shown. This can be a bit annoying, since you would like the building to suppress the vegetation normally. To work around this problem I have added a new step to […]

scenProc manual

From now on you will find a PDF manual inside the scenProc downloads. At the moment not all sections of the manual are finished, but I will try to complete it as soon as possible. With all the recent changes to scenProc and with some of the functions being quite complex, I think it is […]

Different scenProc download links

A few weeks ago I made two versions of scenProc available on the development releases page. One for 32 bit operating systems and one for 64 bit operating systems. Since both of these files are rather big, due to the inclusion of all the GDAL/OGR libraries, it means that downloading an updated version can take […]