I have made a small update for RADItor. When you drop a file on the EXE, shortcut or on the main form it will now automatically be loaded. So you don’t have to manually browse for the file anymore in that situation. The new version can be downloaded from the RADItor page.
Batch mode from command prompt
I already made these changes a few days ago in ModelConverterX, but since I didn’t write about them yet they probably went unnoticed by most of you. So let me document the changes I made to the batch mode. First I add a checkbox to the batch convert wizard that allows you to select if […]
Place points along line updated
I have updated the PLACEPOINTSALONGLINE step of scenProc today. So if you grab the new development release tomorrow you will notice that the step takes two more arguments. So your existing configuration files need to be updated! Please check the updated manual for all details of the changes. Below I will give a short summary. […]
Align library objects
Imagine you have some vector data of gas stations and you want to use that to place autogen library objects. But your vector data only contains the location of the gas stations and no information about the heading at all. How to place these objects realistically in your scenery? I have added a new step […]
Autogen object distortion
Sometimes a very simple question on the forum can lead to interesting discoveries. In this case the question was why autogen buildings that look fine in Annotator are distorted in FS. Although the answer from an expert was that this is normal, I decided to have a look into this issue. In the end that […]
Drawcall batching, a no-brainer?
Ever since the release of FSX SP2 enabling drawcall batching has been a popular method of increasing the performance of scenery. The basic idea behind drawcall batching is that the scenery engine will gather all polygons with the same material, even if they belong to different objects, and then render them in one go. This […]
Oops, wrong position
A little while ago a bug was reported in the position accuracy of the scenProc placed autogen library objects. After some debugging it indeed turned out that the location of these objects was wrong. And the bigger the size of the library object, the bigger the position offset. I have now fixed this issue, so […]
Simplify polygons
The features that are generated using the detect features step of scenProc are not simplified. Before these polygons would be a bit blocky because of the raster image that has been converted into the polygon. But with the simplification a more smooth polygon results. In the image below you can see an example without (left) […]
My tools and Windows XP
As you have most likely heard by now Microsoft has stopped supporting Windows XP as operating system. I know there are still many users using my tools on Windows XP as well and the decision of Microsoft doesn’t mean of course that my tools will stop working on Windows XP. However given that official support […]
Full of new inspiration
I have returned from my vacation yesterday. As usual I don’t bring a computer on vacation, so I haven’t done anything on FSDeveloper or my tools in the last 3 weeks. But of course that doesn’t stop my brain from coming up with new ideas. Luckily I had brought a notebook (you know, a paper […]