The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Hierarchy Viewer becomes Hierarchy Editor
The Hierarchy Viewer of ModelConverterX has been renamed to Hierarchy Editor now. As the new name suggests you can now also make changes in this editor. I have added support to change the visibility condition and mouse rectangle of nodes now in this editor. If you click on the name of the currently assigned value, […]
Time
The last year has been very busy, with the moving to a new house, the renovation of that house and the birth of our second child. But even now that things have become a bit more normal again, I still notice that I have much less time than before. A few weeks ago our oldest […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Hierarchy viewer filtering
I have added some extra functionality to the hierarchy viewer of ModelConverterX in the last two days. This feature to allow filtering in all the nodes was on the wishlist for quite a while already and since I needed it to debug an issue I have now finally added it. The filtering can be done […]
Autogen Configuration Merger beta!
I have just released the first beta version of the new Autogen Configuration Merger tool. I would like to encourage other scenery developers to test this tool and let me know how it works for you. For more details, please see this post on FSDeveloper.
Autogen Configuration Merger almost there
My new tool Autogen Configuration Merger is almost ready. I hope to have a beta version that other developers can test soon. In the mean time I have setup a forum at FSDeveloper now to discuss this tool and I have already put some questions there for topics I need some guidance on to finish […]
Reading autogen configurations
I have changed the way the autogen configurations are read into scenProc. From tomorrow the development release will use the Flight Toolkit SimProp library to read the autogen configurations, instead of using spb2xml in the background to decompile to XML. This change should not really be noticeable, since the new approach should return the same information […]
Cell attributes and some other changes
Now that the stable release of scenProc is out, I can finally put some changes I have been working on in the past weeks in the development release. So here is a quick update of the things that I have added today: The CamelCase step names I talked about before have been introduced. There is […]
scenProc 1.0 released!
It’s party time! The release of the first stable version of scenProc is there, I have just put scenProc 1.0 online. Obviously it’s based on the latest development release, if you download the stable release now you will notice the main difference is the completed manual. Now that I have a stable release out, I can […]