With the new filter syntax I introduced about a month ago, I did also see an increase in error reports due to issues with the filter syntax. Most of the time these errors where caused by user input (sorry to say this), for example because in the filter it was tested if a string is […]
New scenProc features
From tomorrow the scenProc 2.0 development release will have some new features included. Here is an overview of the main changes. Polygon autogen library objects The main change is that autogen library objects are now created from polygon instead of point features. This is in line with how Annotator creates these objects as well. The […]
Is it easy to waste memory?
I guess you already know the answer to the question posted in the title of this post. I’m afraid the answer was yes. This week two users (thanks to both of you) reported to me that scenProc is quite hungry for memory, especially when processing big files. Even 16 GB of RAM would easily be […]
scenProc updated filter syntax
The next development release of scenProc will contain the new filter syntax. Please have a good look at the updated manual, as it shows how the new syntax works and contains updated samples of all steps. Here are just the highlights of the changes: Besides And conditions, you can now also do Or or Not […]
New filter syntax almost there…
Just a early warning, the scenProc update with the new filter syntax is almost ready for release. I have just started to update the manual for all the changes, so hopefully in a few days I can put this feature in the development release. Why this warning? This update will change how the filter syntax […]
More exporting formats
I have added a new step to scenProc that provide more exporting possiblities. Besides the FS specific BGL and AGN export, before you could only export to images and Shapefiles. I have now added a new step that also allows to export to other GIS vector formats. For loading vector data scenProc uses the OGR […]
scenProc development release goes 2.0
The scenProc development release has now been updated to version 2.0. One of the first changes I have pushed into the development release is an update of the GDAL libraries to a more recent version. So if you grab the development release 2.0 for the first time, please do a full download and not an […]
scenProc 1.1 stable released!
I have just released the stable version of scenProc 1.1. Compared to the old stable release 1.0 the changes made recently have been included. These are not really big changes, but since scenProc 2.0 will have some bigger changes coming up soon, I have decided to release a new stable release that people can fall […]
Build server update
I have updated to a different build server today. I won’t bother you with all the technical details, but this means that I use different software now to create the development releases of my tools automatically at night. For you as a user nothing changes, all download links stay they same. It’s only the build […]
ImportOGR and automatic projection detection
I have now modified the ImportOGR step of scenProc. For the projection you can now specify a value of AUTODETECT to tell scenProc to try to detect the projection used by itself. This works for most vector data formats that GDAL/OGR supports, as long as the projection data is specified correctly in the vector data. […]