Until now ModelConverterX could not read MSFS 2024 library BGL files, you would get an error that the objects inside were not recognised. This is because MSFS 2024 does store your glTF models differently in the BGL file than MSFS 2020 did. You might have noticed that the BGL files are also smaller for MSFS […]
Wasting performance
With the new LOD system in MSFS 2024 I did notice that more users are using the LOD Creator tool of ModelConverterX as well to add levels of details to their models. So this triggered me to look at a number of issues and feature requests for the LOD Creator that were still on the […]
Changes to .NET project structure
In this blog post I want to explain some things about the new development releases of my tools that I just put online. This time it is not an announcement for new exciting functionalities, but it is to let you know that the last week I have been updating my .NET projects. I started working […]
MSFS 2024 materials
The latest development release of ModelConverterX includes support for MSFS 2024 materials. Based on the information in the SDK (schema’s, Blender scripts, …) I have tried to implement all new material options and also the schema’s that have changed since MSFS 2020. The information in the schema’s and SDK did not always align, so I […]
New development releases
With the ModelConverterX 1.7 and scenProc 3.2 stable releases officially released, I have changed the version number of the development releases to ModelConverterX 1.8 and scenProc 3.3. So from now on I will be adding new functionalities and bug fixes to these development releases. For ModelConverterX I will start to add support for MSFS 2024 […]
ModelConverterX stable release
I have just uploaded the new stable release of ModelConverterX, version 1.7. The main changes compared to the previous stable release are: I would suggest everybody who is using the stable release to update to this new version.
scenProc 3.2 stable release
I have just made the new scenProc stable release version 3.2 available. Compared to the previous stable release the main improvements are: Besides that a lot of minor bugs have also been fixed. So I would suggest everybody to use this release for now if you are on the stable release. Another change is that […]
Building generation improvements
I have improved the buidling generation algorithm that scenProc uses to create 3D building models from footprints. Additional roof types, chimneys and dormers can now also be generated. I had started on these improvements over a year ago, but got disrupted by the FS2004 aircraft MDL export that I worked on last year a lot. […]
Texture filter editor machine learning steps changes
In the latest scenProc development release there are a number of changes to how the machine learning steps work. This post gives an overview of them:
Object footprint in placement editor
I have updated the object placement editor so that a more accurate footprint of the object being placed is shown. Before the editor would show the bounding rectangle of the object, but now a more accurate footprint is shown. When you have multiple buildings in a single MDL file each of them will show with […]