The last week or so I have been working on a new feature for ModelConverterX that really was a trip back down memory lane. The new feature is that certain ASM tweaks that we used to make for FS2004 can now automatically be applied by ModelConverterX when you export your FS2004 scenery MDL file. These […]
ModelConverterX 1.8 stable hotfix1
Yesterday a quite annoying bug in the new ModelConverterX 1.8 stable release was reported that caused the selection mode to not work correctly after the model has been rotated. This bug had been introduced when the new interactive editing was added a while ago, but apparantly was not noticed in the development release. I have […]
New stable version released: ModelConverterX 1.8
It’s time for an early Christmas gift this year, I have just released a new stable release of ModelConverterX. In version 1.8 all the changes that have been made in the last year are included and if you have tested the development release you will have seen them already. There have been over 100 changes […]
ModelConverterX 1.8 release candidate
I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this moment. I want […]
Interactive attached object editing
The latest development release of ModelConverterX contains a cool new feature. You can now position and orientate attached objects, like lights or effects, with the mouse instead of having to type the coordinates in the editor. Although I always liked the precise control entering the numbers gives you (that’s probably the engineer side of me […]
Sneak preview: interactive attached object placement
Yesterday I started to work on a feature that has been on the wishlist for quite a while. I am not fully done yet, but since the results are quite nice already I want to share this preview video. In this video you see an interactive mode to place and orientate an attached object (in […]
Write textures on export
I have added a new feature to ModelConverterX. On export of objects and scenery you can now also write the textures that are used on the object. This function can be enabled with the options that available in dialog where you select the location to export to. Below you see the section of the dialog […]
Improved livery support (or should I say MSFS VFS support)
In the latest development release of ModelConverterX I have made a number of changes so that MSFS livery packages can now also be read correctly and show the textures as they should. Often these packages depend on their base package for some of the texture or part of the model. In the texture.cfg or model.cfg […]
Import MSFS developer project XML
ModelConverterX is able to export MSFS scenery packages for quite a while already. To do this a MSFS dev project is written and then compiled with the fspackagetool. But when I implemented this feature, it never occurred to me that the reverse would be useful as well. Until a few weeks ago when I tried […]
Oops, a bug…
In the latest development release of ModelConverterX I have fixed a bug with the export of the metallic, roughness and AO texture (the comp texture) to MSFS models. That there are bugs in my tools now and then is something I am used to (bug free software is hard to find). But for this bug […]
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