ModelConverterX 1.8 stable hotfix1

Yesterday a quite annoying bug in the new ModelConverterX 1.8 stable release was reported that caused the selection mode to not work correctly after the model has been rotated. This bug had been introduced when the new interactive editing was added a while ago, but apparantly was not noticed in the development release. I have […]

Interactive attached object editing

The latest development release of ModelConverterX contains a cool new feature. You can now position and orientate attached objects, like lights or effects, with the mouse instead of having to type the coordinates in the editor. Although I always liked the precise control entering the numbers gives you (that’s probably the engineer side of me […]

Write textures on export

I have added a new feature to ModelConverterX. On export of objects and scenery you can now also write the textures that are used on the object. This function can be enabled with the options that available in dialog where you select the location to export to. Below you see the section of the dialog […]

Oops, a bug…

In the latest development release of ModelConverterX I have fixed a bug with the export of the metallic, roughness and AO texture (the comp texture) to MSFS models. That there are bugs in my tools now and then is something I am used to (bug free software is hard to find). But for this bug […]