In this blog post I want to explain some things about the new development releases of my tools that I just put online. This time it is not an announcement for new exciting functionalities, but it is to let you know that the last week I have been updating my .NET projects. I started working […]
MSFS 2024 materials
The latest development release of ModelConverterX includes support for MSFS 2024 materials. Based on the information in the SDK (schema’s, Blender scripts, …) I have tried to implement all new material options and also the schema’s that have changed since MSFS 2020. The information in the schema’s and SDK did not always align, so I […]
New development releases
With the ModelConverterX 1.7 and scenProc 3.2 stable releases officially released, I have changed the version number of the development releases to ModelConverterX 1.8 and scenProc 3.3. So from now on I will be adding new functionalities and bug fixes to these development releases. For ModelConverterX I will start to add support for MSFS 2024 […]
ModelConverterX stable release
I have just uploaded the new stable release of ModelConverterX, version 1.7. The main changes compared to the previous stable release are: I would suggest everybody who is using the stable release to update to this new version.
scenProc 3.2 stable release
I have just made the new scenProc stable release version 3.2 available. Compared to the previous stable release the main improvements are: Besides that a lot of minor bugs have also been fixed. So I would suggest everybody to use this release for now if you are on the stable release. Another change is that […]
Building generation improvements
I have improved the buidling generation algorithm that scenProc uses to create 3D building models from footprints. Additional roof types, chimneys and dormers can now also be generated. I had started on these improvements over a year ago, but got disrupted by the FS2004 aircraft MDL export that I worked on last year a lot. […]
Texture filter editor machine learning steps changes
In the latest scenProc development release there are a number of changes to how the machine learning steps work. This post gives an overview of them:
Object footprint in placement editor
I have updated the object placement editor so that a more accurate footprint of the object being placed is shown. Before the editor would show the bounding rectangle of the object, but now a more accurate footprint is shown. When you have multiple buildings in a single MDL file each of them will show with […]
Error reporting
My tools have the ability to report errors that encounter directly to my bug tracking system for a while. This helps me to fix these issues and make the tools better. Due to some recent changes in the bug tracking system the method I had implemented is no longer working. In the development release I […]
Support for Prepar3D v6 PBR materials
I have updated ModelConverterX now so that the additional PBR material options that Prepar3D v6 offers are also supported. There are a number of new material properties related to precipitation effects (including a new precipitation texture) and some other new material flags as well. Besides that P3D v6 also supports exporting vertex colors, so that […]