Here is a quick status update for some of the projects I am working on. I know I have not blogged much recently. That is mainly because it is quite busy at my work recently, so that affects the amount of free time a bit. Unfortunately I don’t expect this will change very soon. In […]
Improved LOD Creator functionality
Over the last days I worked on the ModelConverterX LOD Creator tool. My first aim was to add another algorithm to calculate the LODs. And besides that I also improved the user interface a bit. On the right you see a screenshot of the new user interface and since the manual is not yet updated, […]
ModelConverterX 1.2 released
A new stable version of ModelConverterX has been released. Especially for users converting COLLADA and SketchUp objects this should mean that they can use the stable version again. Since version 1.1 I changed so much, that we always had to tell those users that they needed the development release. Have a look at this post […]
Abcoude church in FSX
And here is a screenshot of the church made with SketchUp in FSX. It has been converted with ModelConverterX and is showing on the NL2000 v4 scenery. I am not completely satisfied with the textures yet, they seem a bit too light when viewed in FSX, so I think I will change them a bit. […]
SketchUp texturing and FSX conversion
Let’s start with the good news, I finished my model of the church in Abcoude. All the textures have been applied as you can see in the screenshot below. But I learned some interesting things while trying to get that far. Let me start with explaining my approach to texturing the building. I had decided […]
SketchUp texturing
After finishing the geometry of the church I am modelling in SketchUp, it was time to move on to the texturing of the object. So also for this part I tried the different options that SketchUp offers. First I tried to use the project texture function when using the match photo feature. This allows you […]
Today’s SketchUp adventures
After all the work I did on the COLLADA and KMZ importers for ModelConverterX, I thought it would be a good moment to try to model a bit more in SketchUp myself. So about a week ago I cycled to the nearby town of Abcoude and made a bunch of pictures of their local church. […]
Modelling for FSX using Sketchup
One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery […]
COLLADA reader
Last I week I gave Google Sketchup another try and it seems a program you can learn to use quite quickly. If you compare it with GMax I think it has a learning curve that is much less steep. And I think if you model carefully in Sketchup you can make models with it that […]