When you are trying to process a big area in scenProc getting all vector data loaded can be hard. Either you will have some big shape files that take long to load or you need to do some pre-processing to slice up the data before. But did you know there is an easier way? scenProc […]
Prepar3D v3 support
The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Reading autogen configurations
I have changed the way the autogen configurations are read into scenProc. From tomorrow the development release will use the Flight Toolkit SimProp library to read the autogen configurations, instead of using spb2xml in the background to decompile to XML. This change should not really be noticeable, since the new approach should return the same information […]
Cell attributes and some other changes
Now that the stable release of scenProc is out, I can finally put some changes I have been working on in the past weeks in the development release. So here is a quick update of the things that I have added today: The CamelCase step names I talked about before have been introduced. There is […]
scenProc 1.0 released!
It’s party time! The release of the first stable version of scenProc is there, I have just put scenProc 1.0 online. Obviously it’s based on the latest development release, if you download the stable release now you will notice the main difference is the completed manual. Now that I have a stable release out, I can […]
To save or not to save
About a week ago I changed the default behaviour of scenProc. Before the configuration file was saved automatically every time you run it, but some users complained that this was not what they expected. Since I agreed it was not very “nice” to automatically save on each run, I changed the behaviour to only save […]
scenProc stable release almost there
Just this morning I realised that I have fixed all the remain issues I had marked for the scenProc 1.0 release. So except for finishing the user manual, release 1.0 of scenProc is done. So I think I’ll try to focus on the user manual first now. Having a stable release as a fallback is […]
Bring out the camels
While working on some new scenProc feature I also decided to experiment with a new naming scheme for the steps. This was suggested on the forum a while ago to make the script more readable. I’m using CamelCase now for the step names. So that means that a step like ADDATTRIBUTEIFINSIDE would now become AddAttributeIfInside. […]
SPLITGRID additional attribute
The scenProc SPLITGRID step has been updated and now requires an additional attribute. So if you just run your existing script with the latest development release you will notice an error. But it is very easy to fix this. If your line now is: SPLITGRID|AGN Just change it to: SPLITGRID|AGN|* What does the additional attribute […]