It’s party time! The release of the first stable version of scenProc is there, I have just put scenProc 1.0 online. Obviously it’s based on the latest development release, if you download the stable release now you will notice the main difference is the completed manual. Now that I have a stable release out, I can […]
To save or not to save
About a week ago I changed the default behaviour of scenProc. Before the configuration file was saved automatically every time you run it, but some users complained that this was not what they expected. Since I agreed it was not very “nice” to automatically save on each run, I changed the behaviour to only save […]
scenProc stable release almost there
Just this morning I realised that I have fixed all the remain issues I had marked for the scenProc 1.0 release. So except for finishing the user manual, release 1.0 of scenProc is done. So I think I’ll try to focus on the user manual first now. Having a stable release as a fallback is […]
Bring out the camels
While working on some new scenProc feature I also decided to experiment with a new naming scheme for the steps. This was suggested on the forum a while ago to make the script more readable. I’m using CamelCase now for the step names. So that means that a step like ADDATTRIBUTEIFINSIDE would now become AddAttributeIfInside. […]
SPLITGRID additional attribute
The scenProc SPLITGRID step has been updated and now requires an additional attribute. So if you just run your existing script with the latest development release you will notice an error. But it is very easy to fix this. If your line now is: SPLITGRID|AGN Just change it to: SPLITGRID|AGN|* What does the additional attribute […]
The wishlist
On the forum you will quite often read that I put some feature or bug on the wishlist. But how do you know as a user which items are on the list? Until now you could not see my wishlist. But I have now made the list public. So from now on you can see […]
Support for FSX:SE
About two months ago a new edition of FSX was released on Steam, which is basically the same as the FSX Gold Edition. My different tools have been updated by now to be able to support this new edition as well. When you have both FSX and FSX:SE installed the tools will try to detect […]
Crashes at startup
Since I moved to .NET 4.0 a few weeks ago, some of the tools had random crashes, usually at startup. It turned out this was an issue in the text editor control that is used in the tools. Mainly scenProc and FXEditor were affected, because the text editor is a main part of the GUI […]
Different .NET version
From today the development releases of my tools target a different version of the .NET framework. You’ll need .NET 4.0 from now on for all my tools. So be sure that you have it installed. For scenProc I have used some of the new functionally of .NET 4.0 directly. As a result of the better […]
Build server changes
Related to the move of this website to the new server, I also had to make a few changes to the build server that I use to make the development releases. I’ll just start with an overview of the main changes, below I will explain in a little more detail how my build process works. […]