I have just released the stable version of scenProc 1.1. Compared to the old stable release 1.0 the changes made recently have been included. These are not really big changes, but since scenProc 2.0 will have some bigger changes coming up soon, I have decided to release a new stable release that people can fall […]
Build server update
I have updated to a different build server today. I won’t bother you with all the technical details, but this means that I use different software now to create the development releases of my tools automatically at night. For you as a user nothing changes, all download links stay they same. It’s only the build […]
ImportOGR and automatic projection detection
I have now modified the ImportOGR step of scenProc. For the projection you can now specify a value of AUTODETECT to tell scenProc to try to detect the projection used by itself. This works for most vector data formats that GDAL/OGR supports, as long as the projection data is specified correctly in the vector data. […]
ImportGDAL and projections
Until now the scenProc ImportGDAL step required that the imagery you are reading was in WGS84 projection already. I have now changed this and other projections are also supported. If the imagery is not in WGS84 it will be reprojected by scenProc internally. This should make it even easier to run the feature detection feature […]
scenProc big area tips (2)
Here is another tip when using scenProc to process big areas. If you are working with raster data this can mean that you have to load a big amount of files. But there is an easier way. scenProc uses the GDAL library that supports reading GeoTIFF, JPEG2000 and other common formats. But it also supports […]
scenProc big area tips (1)
When you are trying to process a big area in scenProc getting all vector data loaded can be hard. Either you will have some big shape files that take long to load or you need to do some pre-processing to slice up the data before. But did you know there is an easier way? scenProc […]
Prepar3D v3 support
The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Reading autogen configurations
I have changed the way the autogen configurations are read into scenProc. From tomorrow the development release will use the Flight Toolkit SimProp library to read the autogen configurations, instead of using spb2xml in the background to decompile to XML. This change should not really be noticeable, since the new approach should return the same information […]
Cell attributes and some other changes
Now that the stable release of scenProc is out, I can finally put some changes I have been working on in the past weeks in the development release. So here is a quick update of the things that I have added today: The CamelCase step names I talked about before have been introduced. There is […]