The next development release of scenProc will include two new steps for placing points: LineToPoint and PolygonToPoint. In the future these steps will replace the existing steps to place points along lines or inside polygons. As i realise some of these steps are used in many of your scripts, I will not deprecate the old […]
Create terrain vector scenery with scenProc
The latest development release of scenProc makes a set of new steps to create terrain vector scenery generally available. This means that you can now use scenProc to make terrain vectors with the shp2vec tool. The manual contains a sample script that shows you how you can make terrain vectors from OpenStreetMap data, but of […]
scenProc 3.0 development release available
I have just made available the new development release version of scenProc. This takes the tool from version 2.0 to version 3.0. This new version has been in development for quite a while already, so it includes many new features. To main improvements are: Polygonal features with holes are supported much better. This means that […]
scenProc 2.0 stable released!
I have just released a new stable release of scenProc, this new stable release is version 2.0. It has the same functionalities as yesterdays development release. You can find the download links on the scenProc page. The main reason to release this new stable release now, is that the version 3.0 development release is just […]
CreateXMLLibObj changes
In the next development release of scenProc there is a change to the CreateXMLLibObj step, it has some extra attributes. This means that you will have to update your scripts to work in the latest version. Before the step had the following attributes: filter guid heading attribute heading offset altitude optional options In the new […]
Recent changes
Until today you could view the recent changes in my tools here on the website, there used to be a link for that in the menu on the left (or on the bottom if you are viewing on a mobile device). But lately that change log was not being updated correctly anymore, so that recent […]
AeroFly FS 2 support in scenProc
This week I was approached by an AeroFly FS 2 user with the question if scenProc could be used to make cultivation (the AeroFly name for autogen) for AeroFly FS 2 as well. Of course this was not the highest priority item on the wishlist to work on, but I liked the challenge and the […]
Prepar3D v4 support
I have just released a new build of my tools that supports Prepar3D v4 as well. Below it is listed what this means for the different tools. ModelConverterX As far as I know now the MDL and BGL format in Prepar3D v4 are the same as in Prepar3D v2, so there is no new file […]
Two new simulators
I the last week one new simulator was released and another one was officially announced. In this blog post I want to discuss what the impact on my various tools will be. The new simulator that was released is Flight Sim World from Dovetail. After installing the early access version I have come to the […]
scenProc feature roadmap
The end of 2016 is fast approaching, so it’s the time of the year to look back a bit on the last year and look ahead a bit to 2017 as well. For scenProc the last year has been very exiting, with a lot of ideas I had in my head coming to life. But […]