Last month we were on vacation and traditionally that means no computer and no programming on FS tools for a while. But of course you always have your brain with so, so vacation is a good month to think about new features for tools and things like that. During the last vacation most thinking-energy went […]
Building Texture Configuration file format change
In the latest development release I have fixed the bug that textures in the 3D building generation have to be square in size. But while making this fix I also broke the backwards compatibility of old BTC files partly. So prevent such issues in the future I have added a new file format that has […]
Old TFC format is now deprecated
With the latest development release of scenProc that was released today, the old Texture Filter Configuration (TFC) format of the texture filters is deprecated and no longer supported. If you still have a texture filter in the old format you can use the conversion tool that was announced in October to convert it to the […]
Object segmentation and machine learning
I have an early Christmas present for scenProc users, today I have push a new development release of scenProc that contains exciting new features for the texture filter that I have been working on the last months. About half a year ago I start to explore how I could make the vegetation detection in the […]
Texture filter configuration file format changed
The latest development release of scenProc adds a new file format to export the texture filter configuration file to. This new format is called the TF2 format and will replace the TFC format in the future. For now scenProc will support both formats, but I have some changes in development that will give backwards compatibility […]
Processing scenProc scripts in batch
The scenProcBatchRunner tool has been expanded in the latest development release of scenProc. With this tool you can run your scenProc scripts in a batch file, passing different variables to each run of the same script. By using multiple scenProcWorkers you can also speed up the processing of your scripts. And the new Workflow Feeder […]
Creating photoreal scenery with scenProc
With the latest development release of scenProc it is possible to create photoreal scenery BGL files directly from scenProc. In your script you define which raster and vector data is used to create the photoreal. In a texture filter configuration file you define how the raster data should be processed before it is handled to […]
scenProc improvements
The latest development release of scenProc contains a number of interesting improvements. I have another interesting feature in development. I am currently experimenting with using machine learning in the feature detection process. Hopefully that will make the results even better and hopefully also easier to adapt a script for different input images. But as I […]
Error report file upload error
From within ModelConverterX and scenProc you can upload an error report directly to my bug tracker. There is an option to include the file that caused the crash as well. Recently I noticed that most users did not try to upload the file anymore, which makes debugging harder. Today I found out the problem was […]
Exporting to MSFS
The latest development release of scenProc does adds initial support for MSFS. Since the release of MSFS I have been waiting to update scenProc as it was not clear to me what purpose the tool would still have. For example the new autogen format is still largely unsupported by the SDK tools, so making autogen […]