Turn on the turbo!

A while ago I made the scenProc step to split the features in the correct grid faster by using multiple threads. I have now updated almost all of the steps to use multiple threads and process the features in parallel. So this should reduce the time needed to process bigger areas quite a bit. Especially […]

Let there be rectangles…

I have added a new processing step to scenProc that allows you to turn polygons into rectangles. This step is mainly useful when creating autogen vegetation for FS2004, since the vegetation must be rectangular there. What the step does is just take the polygon and try to fill the shape with rectangles of the size […]

Features with holes

I have made some changes to the OSM importer for scenProc and it should now handle features with holes correctly. Since I am currently travelling for work, I do not have the FSX SDK here, so I haven’t been able to try yet if the produced AGN with the holes will actually work. That’s something […]

scenProc GUI available

A first version of the scenProc graphical user interface is now available in the development release package. This new interface allows you to run the scenProc configuration file from the GUI, you don’t have to use the command prompt anymore. I also includes a text editor control, with tooltips and auto-completion to make it easier […]

scenProc GUI progress

I have made some progress on the scenProc user interface. The buttons to process the configuration file are working now, all processing steps report their progress and messages in the GUI, there is syntax highlighting and tool tips showing help about the processing steps. Next item to work on is auto completion while editing the […]