Last month at the FSKonferenz in Paderborn I gave a presentation titled “Using GIS data to create FSX autogen”. I have now made a recording of this presentation and put it on YouTube so that those who where not at the conference can also see it. The presentation covers how autogen works, what GIS data […]
scenProc and error reporting
Let me start by saying that the recent scenProc releases might be a little less robust. Some users are reporting crashes since I made the change to read the FSX autogen configuration from the FSX installation folder, instead of the SDK. To help me to figure out what goes wrong, because as a developer would […]
scenProc and autogen configuration
From the next development release scenProc will read the autogen configuration files from a different location. Until now these were read from the XML files in the Autogen SDK folder. But these might not always reflect the configuration that is actually loaded into FSX. So from the next version the tool will read the autogen […]
Import AGN files
Until now the scenProc tool could only be used to create AGN files. But when you want to enhance or view existing AGN files it is also useful to be able to import them again. That feature has been added to the development release versio now. To illustrate how it works I will explain two […]
Recent changes
In the last three weeks I have been a bit busy, so I haven’t posted about the changes I made to my tools recently. Here is a quick overview of the most important changes: There was a memory leak in scenProc when using the SplitGrid step, this has been fixed. But if you still have […]
Recent changes
Over the last weekend I made a couple of changes to the development releases of my tools. Here is a quick overview of the changes: Last Friday I introduce the big changes to ModelConverterX that allow multiple object placements. Unfortunately some bugs slipped into these changes. These caused crashes while loading certain BGL files and […]
Multiple object placements
The next development release of ModelConverterX contains a number of changes related to object placement. The main change is that you can now place multiple instances of the same object from within ModelConverterX. The placement is no longer done from the Object Information form, instead a new Object Placement form has been added. You still […]
Two scenProc changes
In the next development release there are two important changes in scenProc. These will mean that your old configuration file will no longer work directly, you will have to make some small modifications to them. The first change is that the SHP and KML importer have an additional argument. Just like the OSM importer you […]
How to vary autogen building height?
One of the items still on my scenProc wishlist is adding a feature that allows you to vary the heights of the autogen buildings In the current version you have to set the same height distribution for all autogen tiles. But how to do that? I started a thread on the forum a while ago to […]
Reading KML files
I have added support for another file format to scenProc, it is now also possible to read KML files. This means that you can now use Google Earth as well to draw your points, lines and polygons. And then use scenProc to convert this data into autogen for FSX. I have only tested with some […]