A while ago I already wrote about the dangers of tiny buildings in autogen. The problem with those tiny buildings is that they will prevent other autogen from showing correctly in Annotator as well. Since some users reported such trouble recently, I have decided to automatically filter out buildings that are smaller than 1 meter […]
Points in polygons
I have added a new step to scenProc, PLACEPOINTSINPOLYGON. With this step you can place points in polygons. This can be useful if you want to scatter objects in the polygon for example. As arguments the step takes the distance between the points and the amount of randomness you want to use. Below you see […]
I Prepar3D the tools
The new Prepar3D v2 was released a few days ago, so it was time for me to update my tools to be more aware of Prepar3D. For Prepar3D v1 it in general worked if you just set the FSX folders to the Prepar3D folders, but with version 2 there are more changes. Therefore Prepar3D v2 […]
FSDevConf scenProc presentation
Yesterday I gave a presentation about scenProc for the FSDevConf. If you were not able to watch the session live, you can still view it on YouTube, you will find the presentation here. Compared to some other scenProc presentations I have recorded before, I spend more time on explaining how to examine the GIS data […]
FSDevConf schedule
The schedule for the FSDevConf has been announced. So have a look and put the sessions in your agenda that you would like to attend! As you can see I will also be giving a few presentations. You can expect sessions from me about the following topics: How to convert a SketchUp object to Flight […]
Tree detection – part 5
It’s been a while since I was working on the autogen vegetation for Nantucket. It was actually before my summer holiday. Afterwards I thought I would quickly fix some of the reported bugs and then return to this interesting issue. But as always I got carried away by adding some new features to ModelConverterX and […]
scenProc XML objects optional attributes
The scenProc processing step to create XML objects had a last argument that when provided would add the NoAutogenSuppression tag to the create XML object. In the next development release the behaviour of this last argument has been changed a bit. From now on it matters what you enter. That’s because you can now specify […]
Repackaged development release
Until now the development release (or should I just say beta version) of all of my tools was released as one big ZIP file with all the different tools in it. I have changed this now. So from now on you can download a separate ZIP file for each tool. The file contains all files […]
Heading offsets
One problem with the scenProc feature to place objects along a line was that the user could not influence the orientation of the model. It would just follow the line and for the default light everything ended up fine. But if you wanted the use an object that was oriented differently in the MDL file […]
Is it easy to waste performance?
Let me start with the answer to the question I posed in the title: YES. Earlier this week I introduced a scenProc update that could handles holes in shapefile polygons. This new features used the functions I have to do boolean operations on polygons. Things like intersect or subtract two polygons. This functionality is also […]