When you want to process bigger quantities of data with scenProc the graphical user interface is not always the easiest way to do this. In that case it is much easier if you can call scenProc from a script, for example a batch file. This is already possible for a while, but yesterday I have […]
Placing effects
Although the scenProc tool is mainly used to create autogen files, it is also capable to produce BGL files using BGLComp. A processing step to place library objects this way has been available for quite a while. Today I have added another step that uses the BGLComp exporter, it can be used to place effect […]
OGR power!
For the new scenProc feature to detect features from imagery I started to use the GDAL/OGR libraries. But since the OGR library supports reading many vector formats, I have now also add a new step that allows you to read in data through this library. It is called IMPORTOGR. The attributes are the same as […]
Vegetation detection tutorial
Here is the video tutorial I promised about the new scenProc feature to detect vegetation. In this tutorial I show how this new feature works and I also try to explain some of the theory behind it. I’ll try to add some information about this feature to the manual soon as well, as I know […]
Detect vegetation from imagery
In the last months I often wrote about my progress of adding a feature to scenProc to detect features from imagery. My main purpose was to detect vegetation. I have now finished this feature and put it in the scenProc development release. Be aware that adding this feature meant I had to add the GDAL […]
scenProc and tiny autogen buildings
A while ago I already wrote about the dangers of tiny buildings in autogen. The problem with those tiny buildings is that they will prevent other autogen from showing correctly in Annotator as well. Since some users reported such trouble recently, I have decided to automatically filter out buildings that are smaller than 1 meter […]
Points in polygons
I have added a new step to scenProc, PLACEPOINTSINPOLYGON. With this step you can place points in polygons. This can be useful if you want to scatter objects in the polygon for example. As arguments the step takes the distance between the points and the amount of randomness you want to use. Below you see […]
I Prepar3D the tools
The new Prepar3D v2 was released a few days ago, so it was time for me to update my tools to be more aware of Prepar3D. For Prepar3D v1 it in general worked if you just set the FSX folders to the Prepar3D folders, but with version 2 there are more changes. Therefore Prepar3D v2 […]
FSDevConf scenProc presentation
Yesterday I gave a presentation about scenProc for the FSDevConf. If you were not able to watch the session live, you can still view it on YouTube, you will find the presentation here. Compared to some other scenProc presentations I have recorded before, I spend more time on explaining how to examine the GIS data […]
FSDevConf schedule
The schedule for the FSDevConf has been announced. So have a look and put the sessions in your agenda that you would like to attend! As you can see I will also be giving a few presentations. You can expect sessions from me about the following topics: How to convert a SketchUp object to Flight […]