scenProc batch processing

When you want to process bigger quantities of data with scenProc the graphical user interface is not always the easiest way to do this. In that case it is much easier if you can call scenProc from a script, for example a batch file. This is already possible for a while, but yesterday I have […]

Placing effects

Although the scenProc tool is mainly used to create autogen files, it is also capable to produce BGL files using BGLComp. A processing step to place library objects this way has been available for quite a while. Today I have added another step that uses the BGLComp exporter, it can be used to place effect […]

OGR power!

For the new scenProc feature to detect features from imagery I started to use the GDAL/OGR libraries. But since the OGR library supports reading many vector formats, I have now also add a new step that allows you to read in data through this library. It is called IMPORTOGR. The attributes are the same as […]

scenProc and tiny autogen buildings

A while ago I already wrote about the dangers of tiny buildings in autogen. The problem with those tiny buildings is that they will prevent other autogen from showing correctly in Annotator as well. Since some users reported such trouble recently, I have decided to automatically filter out buildings that are smaller than 1 meter […]

Points in polygons

I have added a new step to scenProc, PLACEPOINTSINPOLYGON. With this step you can place points in polygons. This can be useful if you want to scatter objects in the polygon for example. As arguments the step takes the distance between the points and the amount of randomness you want to use. Below you see […]