I have improved the buidling generation algorithm that scenProc uses to create 3D building models from footprints. Additional roof types, chimneys and dormers can now also be generated. I had started on these improvements over a year ago, but got disrupted by the FS2004 aircraft MDL export that I worked on last year a lot. […]
Texture filter editor machine learning steps changes
In the latest scenProc development release there are a number of changes to how the machine learning steps work. This post gives an overview of them:
Error reporting
My tools have the ability to report errors that encounter directly to my bug tracking system for a while. This helps me to fix these issues and make the tools better. Due to some recent changes in the bug tracking system the method I had implemented is no longer working. In the development release I […]
Change log
A while ago I got the feedback that the change log that is included with my tools and can also be viewed here on the site was not really clear. The change log was automatically generated from the commit message in my version control. Yesterday I have modified the script used to generate the change […]
64-bit only development releases
With the release of the new stable releases ModelConverterX 1.6 and scenProc 3.1, the development releases have also been updated. The ModelConverterX development release is now version 1.7 and the scenProc development release is now 3.2. In these new development releases there is a big change directly, they only support 64-bit now. This means you […]
scenProc 3.1 stable release
I have just released a new stable release of scenProc based on the current development release. This means that all changes made since the scenProc 3.0 stable release are now part of the stable release as well. The main differences between scenProc 3.0 and 3.1 are: You can find the download information for the new […]
Prepar3D v6 support
Lockheed Martin has released a new version of Prepar3D, version 6. I have now updates my tools to support this version as well. That means you can select it as active FS version, that it will detect the installation location and that the SDK tools are also found from the Prepar3D v6 SDK. The only […]
scenProc roadmap
Last month we were on vacation and traditionally that means no computer and no programming on FS tools for a while. But of course you always have your brain with so, so vacation is a good month to think about new features for tools and things like that. During the last vacation most thinking-energy went […]
Building Texture Configuration file format change
In the latest development release I have fixed the bug that textures in the 3D building generation have to be square in size. But while making this fix I also broke the backwards compatibility of old BTC files partly. So prevent such issues in the future I have added a new file format that has […]
Old TFC format is now deprecated
With the latest development release of scenProc that was released today, the old Texture Filter Configuration (TFC) format of the texture filters is deprecated and no longer supported. If you still have a texture filter in the old format you can use the conversion tool that was announced in October to convert it to the […]