Today I was cleaning out some old stuff in my computer room, when I came across some old sketches I made when designing scenery objects for FS98. Since then things have changed a bit, so I thought it would be funny to show them to you. I should start by mentioning that at that time […]
Shadow model
While working on the FSX MDL reader for ModelConverterX I came across something interesting. I had some models that showed up a bit weird to say the least. It turned out that I was reading both their exterior model and their shadow model. But wait, did you say shadow model there? In the MDL format […]
OpenStreetMap rocks!
I had came across the OpenStreetMap project before, but only when I revisited it earlier this week the reail power of it struck me. Let me start with a little explanation about what OpenStreetMap is. It is a free Wiki world map as their slogan says. I has been created by people collecting GPS tracks […]
Normal map tutorial
It is quite a while ago already that I wrote on this blog about how to use normal maps on your FSX models. Today I finally found the time to put that information into a tutorial on the Wiki. I hope it makes the process of creating a normal map more clear. Or else feel […]
Gate IK animation video tutorial
Do you remember that [Nick] has been talking for a long time already about a new video tutorial for FSX? One that shows how to make those nice new skin and bone IK animations for your gates? Adrian Woods made a really nice tutorial about that and Nick has got it edited now. From now […]
A mention of the CAT
At the beginning of this week a colleague entered my office and told me that I had been mentioned in an article he read. I told him I had no idea what he was talking about. It appeared he had been reading the latest issue of PC Pilot and in their article about the realism […]
Packing stuff can be fun
Over the last days, I have been busy packing my stuff for the upcomming moving. Although that is a lot of work of course, and my house is full of boxes at the moment, it can also have a fun part. While sorting about all the stuff in my computer room I came across some […]
Blender
What will happen when GMax is no longer there is a favorite topic for discussion on forums for a while already now. One of the alternative modelling programs often mentioned is Blender. Personally I consider that a good alternative as it is open source and seems to have quite a big user base. A little […]
Are they listening?
Complaining about the SDKs has been a favourite thing to do among developers for years. With previous versions of FS we always had to wait for ages to get them and of course it never told us what we wanted to know for our project (how could MS forget to include what I needed to […]
Good old scanner
This week I have been cleaning my computer room a bit and I came across my old flatbed scanner. You know, such a thing that was used before we had digital cameras to get a photo onto the computer as a digital file. I think I bought this one about 10 years ago, when I […]