scenery.org

Ever since I started making scenery for Flight Simulator, you could get almost any tool you wanted using scenery.org. That site provided a great overview of tools and tutorials for scenery designers. Sadly last week the site went offline. This did not come as a huge surprise, since the owner Tom Gregor had already indicated […]

Black textures

An often occurring problem when designing scenery is that your object shows with black (or no) textures. There can be many causes for this. For example a  texture that is not a power of two in size, a texture that is in the 24 bit BMP format that FS can not read or just a […]

gPoly status update #9

Just a quick status update for the gPoly tool. I think I got the code working now that will ensure that your polygons are automatically sliced into segments of no more than 100 meter. This ensures that there will be no issues with the curve of the earth in FSX. The same code can also […]

gPoly status update #8

I have now chosen the airport that I will use as a test field for developing the gPoly tool. It is Marshfield Municipal Airport (KGHG) in Massachusetts. So I have drawn some of the aprons and taxiways and am testing now if I can export them correctly to FS. At first I was exporting with […]

Which airport?

Now that I can export some basic polygons from the gPoly tool, I am looking to go one little step further. I am looking for an airport that I can use as a test case to develop the tool further, since there is no better way to find bugs than while actually working with the […]