Although the scenProc tool is mainly used to create autogen files, it is also capable to produce BGL files using BGLComp. A processing step to place library objects this way has been available for quite a while. Today I have added another step that uses the BGLComp exporter, it can be used to place effect […]
FSDevConf schedule
The schedule for the FSDevConf has been announced. So have a look and put the sessions in your agenda that you would like to attend! As you can see I will also be giving a few presentations. You can expect sessions from me about the following topics: How to convert a SketchUp object to Flight […]
Blender
For a long time 3D objects for Flight Simulator could only be developed with a couple of tools. For example FSDS or GMax with the right gamepack. But over the last few years there is a trend to use more and more tools. For example SketchUp is also popular now to make scenery objects. Recently […]
Object report and image video tutorial
Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
Tree detection – part 3
I have made some more progress on the tree detection algorithm in the last days, but I am not there yet. So some more testing is needed before the functionality can be put in scenProc. In my previous post I showed some results from the algorithm running in a test application. What I have done […]
Tree detection – part 2
I am travelling for my work this week, but when I had an few hours in the evening to spend in my hotel room I did some more experimentation with the tree detection algorithm. I have now modified my test tool so that you can click on the trees in the image to determine the […]
Tree detection
One of the first problems I encountered when I tried to make autogen for Nantucket is the lack of vector data for the vegetation. OpenStreetMap contains hardly any vegetation and also the GIS department of Massachusetts has not much usable data. So therefore I started to experiment with detecting the vegetation in the imagery. And […]
Nantucket photo scenery
As I mentioned in my previous post I would write a bit more details about how I created the photo scenery for my Nantucket test project. From the website of the Massachusetts GIS department I could download 30 cm imagery of the entire island. But they came in 101 tiles and in the SID format. […]
Test project Nantucket
I was looking for a way to help me develop the scenProc tool and explore the possibilities of autogen further. In the end I decided to start a little scenery project where I could play around with all aspects of autogen. I decided to pick an area in the US, because there is a lot […]
Having fun with autogen – part 1
A while ago I started to explore the possibilities of custom autogen objects a bit more. I wanted to see what I could do with custom vegetation groups for polygonal vegetation. In this post I want to share some of my finding until now. Using the Annotator configuration editor it is not so hard to add new […]