Both Owen and Nick blogged about the new Scenery Shortcut tool from Abacus in the last days. I must say that personally I don’t really get all the enthousiasm about this tool, as it does not seem to really add something new that you can’t do with the Mission Object Placement tool already. You can […]
Is there a future for ObPlacer XML?
As you might already have read on Nicks blog, we are been playing a bit with the Object Placement Tool that comes with the FsX SDK. While this tool has probably been designed with missions in mind primarily, I think it can become a few powerful and useful tool for scenery designers as well. The […]
A nice morning GMax session
This morning I was chatting with [Nick] and it turned out that both of us had not been able to use the new FsX GMax gamepack as much as we would like to in the past weeks. So we decided to have a little session right away, while speaking to each other using Skype. We […]
Progress for today
As the screenshot of the new tool I posted earlier today is not that nice looking with all those weird colors, I thought it would be nice to post another one now at the end of my day to show you how far I have gotten. As you can see the weird colors are […]
Working on a new tool
The last few days I have been working on a new tool, it will be called ModelConverterX. In the end the purpose of this tool will be to allow you to convert 3D objects between different formats, for example loading old API macros and saving them again as FsX MDL objects. But I still have […]
Early christmas present
Most of you have probably already seen this, but MS has released an update to the FsX SDK. You can get it from the FsInsider download page. Probably the most important component of this update is the GMax gamepack for FsX, this allows us to make models from GMax in the new MDL format. One […]
Lazy LOD
As I already mentioned in my previous post I have been working hard on a scenery of Schiphol airport recently. As this is quite a big airport and we tried to make it detailed as well, we ended up with a lot of objects. Unfortunately this did not improve the performance a lot. In the […]
I can’t see more gates anymore
Finally I have the time again to make a more serious blog post here. You might be wondering what I have been up to lately? It has been mainly the [NL2000] scenery project that kept me busy. We are currently finishing the beta version of our next release and for the scenery of Schiphol airport […]
(It’s) time to explore FsX
First of all, sorry for my lack of posting the last time. I have been quite busy lately, so I have not had as much time as I would like to post about some interesting FsX things. But keep an eye on this blog, I hope to add some more posts in the coming days. […]
My tools in FsX
With the release of FsX coming closer now, I think it is time to give a little bit of information about how my tools will (or will not) work together with this new version. Please note that these observations are based on the beta version, so some things might still change a bit. Library Creator […]