With FSX MS shipped a tool that allows you to place objects (and design mission), the Object Placement Tool (OPT). But because the interface is not really easy to use, alternative placement tools have appear, as they also did in FS2004. For FS2004 you had for example Rwy12, EZ-Scenery or ObPlacer XML. Now for FSX […]
Merry Christmas!
Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things I want to do for […]
Modelling and texturing for performance
Of course every designer has read the excellent blog posts by Adrian Woods on how to optimize your performance by now. If not I would say do so now: part 1, part 2, part 3, part 4 So after having read that you know that polygons do not matter so much, it is the amount […]
Day 8: AvSim FanCon day 1
The 2nd and 3d day of the DevCon kept me quite busy, so I did not write a new blog posts about them. But I can tell you that those two days were great as well. Learned a lot and spoken to a lot of interesting people. Yesterday was the 1st day of the Avsim […]
Geoids, projections, datum, what?
At work I came across this nice article that explains some basics of GIS data projections, datums, geoids, etc. Although the target audiance of it is more the oil industry, I think it would also be good reading for people making FsX terrain scenery and wanting to know a little more about what could be […]
Airport Facilitator X
Flight1 has released a new scenery design tool, Airport Facilitator X. I have not (yet) tried this new tool, but looking at the info and pictures they provide it seems to extend AFCAD. Of course it is always good to build on such a nice tool. The tools works with both Fs2004 and FsX, and […]
Always those blurries
A topic that appears very often on the [FsDeveloper] is the appearance of blurries in FS, usually related to developers adding their new content when it starts to appear. Unfortunately this is not a problem that has a single simple solution to it, but Phil Taylor has now posted some information on his blog that […]
Replacement jetways
Since last week I have been playing with the new jetway feature of FsX, to see if I can get my own jetway model used in there. I still need to learn a little more about bones, skins and IK animations to get it all working on a proper jetway model, but tonight I learned […]
Preserve those geo tags
A while ago I wrote about using FwTools to create or manipulate GeoTIFF images for use with the resample tool. One common problem I did not mention right then is that the tags containing this geo information are not understood by every tool. If you for example open the image in a painting program, like […]
The curved earth
Ever since FsX has been released, there have been a lot of discussion about the display problems with the old style ground polygons that are used a lot in addon sceneries. In FsX they have added an additional curvation of the earth, but these older polygons remained as flat as they ever where, so that […]