I have made some updates to the RGB texture loader of ModelConverterX. The first one is a bug fix for textures that are not square and the second one is added support for RLE compression in the RGB textures. With this the most commonly used RGB textures should be read by ModelConverterX. For those not […]
Basic version OpenFlight reader available
Yesterday I already wrote about the OpenFlight reader for ModelConverterX. Today I have been testing this new reader with some additional models and I have just added the functionality to the development release. So from tomorrow you can give it a try. Besides the models I exported from ModelConverterX itself, I also tried it with […]
OpenFlight reader
I have a list of feature requests for ModelConverterX, some items on this list have a higher priority than others. But as it goes with priorities they sometimes suddenly change a bit. For example I was planning to finish the Ground Polygon Wizard first, by adding support for seasonal textures. But some activities at work […]
OpenFlight exporter for ModelConverterX
I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]
Day 5: DevCon 1st day
So today was the first day of the DevCon, my main purpose of this travelling. On this blog I can not talk about all the actual stuff being discussed there, as we are under NDA for that. But I certainly did meet a lot of interesting people. I am sure I will forget to mention […]
OpenFlight
I want to start with a little warning. I am afraid this post is going to be rather long, so if you are already desperately in need of coffee now, you’d better get a cup before reading the rest of this. So what is this OpenFlight you are talking about you might think? OpenFlight is […]