In the latest development release of ModelConverterX I have included a number of improvements of the drawcall minimizer: The performance of the drawcall minimizer has been improved a lot. You should see that it takes a lot less time to calculate the combined texture sheet now. There is an additional option to specify that textures […]
ModelConverterX 1.4 stable release is out!
I have just released the new stable release of ModelConverterX. The new stable release is version 1.4 and it contains the development status of around August this year. This means that it includes all the features that have been developed and tested in the last years. I would recommend everybody to stop using the old […]
X-Plane DSF support
I have just released an update of ModelConverterX that adds initial DSF support for X-Plane. You can now read and write DSF files. If you read an X-Plane DSF file the models referenced from it and the placement of those models will be imported. If you write an X-Plane DSF file the file save dialog […]
scenProc big area tips (1)
When you are trying to process a big area in scenProc getting all vector data loaded can be hard. Either you will have some big shape files that take long to load or you need to do some pre-processing to slice up the data before. But did you know there is an easier way? scenProc […]
Aircraft.cfg editor
In the next development release ModelConverterX will contain a new aircraft.cfg editor as well. This is an enhanced text editor that is linked to the 3D preview. This should make it easier to modify lights, contact points or exits for example. Because while you type the coordinates of the points they are updated directly in […]