The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Hierarchy Viewer becomes Hierarchy Editor
The Hierarchy Viewer of ModelConverterX has been renamed to Hierarchy Editor now. As the new name suggests you can now also make changes in this editor. I have added support to change the visibility condition and mouse rectangle of nodes now in this editor. If you click on the name of the currently assigned value, […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Hierarchy viewer filtering
I have added some extra functionality to the hierarchy viewer of ModelConverterX in the last two days. This feature to allow filtering in all the nodes was on the wishlist for quite a while already and since I needed it to debug an issue I have now finally added it. The filtering can be done […]
The wishlist
On the forum you will quite often read that I put some feature or bug on the wishlist. But how do you know as a user which items are on the list? Until now you could not see my wishlist. But I have now made the list public. So from now on you can see […]
Support for FSX:SE
About two months ago a new edition of FSX was released on Steam, which is basically the same as the FSX Gold Edition. My different tools have been updated by now to be able to support this new edition as well. When you have both FSX and FSX:SE installed the tools will try to detect […]
Crashes at startup
Since I moved to .NET 4.0 a few weeks ago, some of the tools had random crashes, usually at startup. It turned out this was an issue in the text editor control that is used in the tools. Mainly scenProc and FXEditor were affected, because the text editor is a main part of the GUI […]
Different .NET version
From today the development releases of my tools target a different version of the .NET framework. You’ll need .NET 4.0 from now on for all my tools. So be sure that you have it installed. For scenProc I have used some of the new functionally of .NET 4.0 directly. As a result of the better […]
Build server changes
Related to the move of this website to the new server, I also had to make a few changes to the build server that I use to make the development releases. I’ll just start with an overview of the main changes, below I will explain in a little more detail how my build process works. […]
Status update
After spending almost 10 weeks in hospital, our son could finally come home this week. It’s very good to have the family all at home again, not having to travel to the hospital continuously. The only small downside is that our sleep is now interrupted in the night, but that’s normal with a small baby […]