Since I moved to .NET 4.0 a few weeks ago, some of the tools had random crashes, usually at startup. It turned out this was an issue in the text editor control that is used in the tools. Mainly scenProc and FXEditor were affected, because the text editor is a main part of the GUI […]
Different .NET version
From today the development releases of my tools target a different version of the .NET framework. You’ll need .NET 4.0 from now on for all my tools. So be sure that you have it installed. For scenProc I have used some of the new functionally of .NET 4.0 directly. As a result of the better […]
Build server changes
Related to the move of this website to the new server, I also had to make a few changes to the build server that I use to make the development releases. I’ll just start with an overview of the main changes, below I will explain in a little more detail how my build process works. […]
Status update
After spending almost 10 weeks in hospital, our son could finally come home this week. It’s very good to have the family all at home again, not having to travel to the hospital continuously. The only small downside is that our sleep is now interrupted in the night, but that’s normal with a small baby […]
Time out
As you have probably noticed I haven’t been active at all recently with my tools or on FSDeveloper. I already reported before that we bought a house and are busy renovating it. But on top of that our second son was born 3 months too early. So that means that at the moment we step […]
Busy
As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so […]
P3D v2 and GPW gaps
In my post from two days ago I reported about gaps in my ground polygons, this lead me to discover the different resolution of BGLComp and BGLC generated BGL files. But it turned out that the gap was also caused by a programming mistake I made. The round earth correction was not completely correct for […]
GPW update for P3D v2
I have just put an update of the ground polygon wizard (GPW) in the development release of ModelConverterX. With this update it is now possible to export P3D v2 MDL files from the GPW as well. These can be used in P3D v2 and it allows you to use the full material properties on your […]
GPW and P3D v2
Today I have been experimenting with updating the ground polygon wizard of ModelConverterX to also export P3D v2 MDL files for ground polygons. Given the recent announcement by Lockheed Martin that the FS2002 style polygons will be dropped in the future, it became time to update the GPW. The good news is that it was […]
Batch mode from command prompt
I already made these changes a few days ago in ModelConverterX, but since I didn’t write about them yet they probably went unnoticed by most of you. So let me document the changes I made to the batch mode. First I add a checkbox to the batch convert wizard that allows you to select if […]