I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Hierarchy viewer filtering
I have added some extra functionality to the hierarchy viewer of ModelConverterX in the last two days. This feature to allow filtering in all the nodes was on the wishlist for quite a while already and since I needed it to debug an issue I have now finally added it. The filtering can be done […]
The wishlist
On the forum you will quite often read that I put some feature or bug on the wishlist. But how do you know as a user which items are on the list? Until now you could not see my wishlist. But I have now made the list public. So from now on you can see […]
Support for FSX:SE
About two months ago a new edition of FSX was released on Steam, which is basically the same as the FSX Gold Edition. My different tools have been updated by now to be able to support this new edition as well. When you have both FSX and FSX:SE installed the tools will try to detect […]
Crashes at startup
Since I moved to .NET 4.0 a few weeks ago, some of the tools had random crashes, usually at startup. It turned out this was an issue in the text editor control that is used in the tools. Mainly scenProc and FXEditor were affected, because the text editor is a main part of the GUI […]
Different .NET version
From today the development releases of my tools target a different version of the .NET framework. You’ll need .NET 4.0 from now on for all my tools. So be sure that you have it installed. For scenProc I have used some of the new functionally of .NET 4.0 directly. As a result of the better […]
Build server changes
Related to the move of this website to the new server, I also had to make a few changes to the build server that I use to make the development releases. I’ll just start with an overview of the main changes, below I will explain in a little more detail how my build process works. […]
Status update
After spending almost 10 weeks in hospital, our son could finally come home this week. It’s very good to have the family all at home again, not having to travel to the hospital continuously. The only small downside is that our sleep is now interrupted in the night, but that’s normal with a small baby […]
Time out
As you have probably noticed I haven’t been active at all recently with my tools or on FSDeveloper. I already reported before that we bought a house and are busy renovating it. But on top of that our second son was born 3 months too early. So that means that at the moment we step […]
Busy
As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so […]