With the last development release of ModelConverterX, I by accident broke some functionality again. FS2004 BGL files gave an error on import. Of course I have fixed this bug quickly again, but still it’s annoying that this sometimes happens. Why does this happen now and then? Basically because it’s almost impossible for me to test […]
Skin and bone animations
The next development release of ModelConverterX will support skin and bone animations. I have made a little video tutorial to show all the new features and how you can use them.
Anti-piracy measures
A topic that is now and then discussed is whether ModelConverterX makes it too easy to steal the work of others. The capabilities of the tool indeed make this possible, but there are also many genuine uses of the tool that many developers use. It should probably been seen analogue to a hammer, which can […]
2473 days and counting…
Sometimes a feature is on the wishlist for quite a while. For example the feature request to support skin and bone animations is on the ModelConverterX wishlist for 2473 days already. But since the end of august I’m working on this feature request now and I’m making good progress. I can already read the skin […]
Prepar3D v3 support
The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Hierarchy Viewer becomes Hierarchy Editor
The Hierarchy Viewer of ModelConverterX has been renamed to Hierarchy Editor now. As the new name suggests you can now also make changes in this editor. I have added support to change the visibility condition and mouse rectangle of nodes now in this editor. If you click on the name of the currently assigned value, […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]
Hierarchy viewer filtering
I have added some extra functionality to the hierarchy viewer of ModelConverterX in the last two days. This feature to allow filtering in all the nodes was on the wishlist for quite a while already and since I needed it to debug an issue I have now finally added it. The filtering can be done […]
The wishlist
On the forum you will quite often read that I put some feature or bug on the wishlist. But how do you know as a user which items are on the list? Until now you could not see my wishlist. But I have now made the list public. So from now on you can see […]
Support for FSX:SE
About two months ago a new edition of FSX was released on Steam, which is basically the same as the FSX Gold Edition. My different tools have been updated by now to be able to support this new edition as well. When you have both FSX and FSX:SE installed the tools will try to detect […]