The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]
Support for more formats
Over the last year I have been putting most of my focus on new scenProc features, so ModelConverterX did receive less updates than usual. But now that the end of the year is approaching I do have some new features for ModelConverterX for you as well. Let’s say this is my Christmas gift to all […]
Build server update
I have updated to a different build server today. I won’t bother you with all the technical details, but this means that I use different software now to create the development releases of my tools automatically at night. For you as a user nothing changes, all download links stay they same. It’s only the build […]
Aircraft.cfg editor
In the next development release ModelConverterX will contain a new aircraft.cfg editor as well. This is an enhanced text editor that is linked to the 3D preview. This should make it easier to modify lights, contact points or exits for example. Because while you type the coordinates of the points they are updated directly in […]
Reading aircraft.cfg files
I have added a new feature to ModelConverterX, besides the MDL format, you can now also read the aircraft.cfg file. Each of the models defined in the CFG file will then be read into the tool. And the liveries are based on the settings in the CFG file. This will give more accurate liveries than […]
Anti-piracy measures reverted
Sometimes you have to try something to see if it works. A few days ago I introduced some extra checks that restricted exporting from ModelConverterX when you are modifying a model for which you don’t seem to be the author. I have now reverted those changes, because they didn’t work out as expected. There are […]
Oops, I broke it (again)
With the last development release of ModelConverterX, I by accident broke some functionality again. FS2004 BGL files gave an error on import. Of course I have fixed this bug quickly again, but still it’s annoying that this sometimes happens. Why does this happen now and then? Basically because it’s almost impossible for me to test […]
Skin and bone animations
The next development release of ModelConverterX will support skin and bone animations. I have made a little video tutorial to show all the new features and how you can use them.
Anti-piracy measures
A topic that is now and then discussed is whether ModelConverterX makes it too easy to steal the work of others. The capabilities of the tool indeed make this possible, but there are also many genuine uses of the tool that many developers use. It should probably been seen analogue to a hammer, which can […]
2473 days and counting…
Sometimes a feature is on the wishlist for quite a while. For example the feature request to support skin and bone animations is on the ModelConverterX wishlist for 2473 days already. But since the end of august I’m working on this feature request now and I’m making good progress. I can already read the skin […]