With the recent changes for scenProc to export to MSFS as well, I have added writing a scenery to a MSFS package to the exporter capabilities. This means that ModelConverterX now also has the same export capability. So if you select “Export scenery” you will be able to export to a MSFS scenery package. The […]
Interactive node selection
The last ModelConverterX development release adds a cool new feature. You can now select nodes of the object by clicking on them in the preview. The hierarchy editor will then directly jump to that node or the material editor will show the material used on that node. The video below illustrates this new feature.
Hierarchy editor drag node change
I have made a change to the hierarchy editor, when you drag and drop a node onto a new parent node, the location in the world of the object that you are dragging will no longer change. Before this change the object would suddenly move if the new parent has a different transformation applied to […]
Visibility conditions in the preview
The last development release adds a new feature that had been in my mind for a while already. I have added a way to control which visiblity conditions are shown in the preview. Until now all visibility conditions were rendered as if their condition was true. Now if you click on the Visibility Condition State […]
Texture related changes
The latest development release contains two texture related changes. Size multiple of four The first is that MCX now also supports resizing textures so that their size is a multiple of four. This is the requirement that MSFS has for the textures. FSX and Prepar3D have the more strict requirement that the size should be […]
DIY or not?
When developing my tools I often have to choose between implenting a functionality myself or using a third party library that provides it. Both approaches have their pros and cons of course. When coding something yourself you possibly reinvent a wheel that somebody else already did. But on the other hand it gives you more […]
ModelConverterX 1.5 stable release
The new stable release of ModelConverterX is out. Version 1.5 replaces version 1.4 as the stable release. Compared to version 1.4 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker importing and exporting times. Support for MSFS has […]
A 12 year old bug and some hierarchy editor changes
Sometimes bugs spend quite some time on my todo list. For example there was a bug in rendering the default FSX EH101 model that has been on that list for over 12 years. At that time I could not found the cause of the rendering issue and since then the problem has not surfaced too […]
Upcoming stable releases
I will be releasing a new stable version of ModelConverterX and scenProc in the next few weeks.The reason behind these new releases is twofold. On one hand over the last months there have been many improvements to the tools, mainly in the area of performance. So it is worthwhile to have those improvements in the […]
Vertex colors
One of the new features of MSFS compared to FSX and P3D is that you can specify vertex colors in your model as well. This means that just like a position or a normal, each vertex of the model can have its own color as well. This can be a more efficient way to set […]