Airbus 737-800?

Today I was testing ModelConverterX with the default Airbus A321 of FSX. When I wanted to export the object to a different format I noticed that the default name suggested by ModelConverterX was a bit weird. This was because the name stored in the MDL file was not really correct, I hope they are not […]

Export of animations

Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX todo list. The main reason for this is that I need that other functionality […]

Levels of detail

You might already have noticed that last weekend I released a new update for ModelConverterX. It contains just some small, but important bug fixes for the version 0.50 release. So with those annoying bugs gone, I have started to concentrate on the next version again. The first feature I am working on is expanding the […]