One of the new features I have started working on since the release of ModelConverterX 1.0 is adding support for the Wavefront OBJ format. One of the reasons for this is that we use it at work for some files and I would like to try the LOD Creator functionality on those. But I think […]
ModelConverterX 1.0 release
I don’t want to repeat myself here again, so I will just point at this forum thread where I explain all details of the ModelConverterX 1.0 release.
We almost got a release candidate
I almost finished the release candidate for ModelConverterX 1.0. I have decided to stop trying to make the LOD Creator more complex (and hopefully better) for the moment. There are some mathematical challanges in that, which I will take on again later. But compared to version 0.55 so many things have been improved already now […]
Time for an update
It has been a while since I wrote on this blog, other things kept me a bit too busy lately. So it is time for an update! I am still working on the next release of ModelConverterX. I had hoped to have the version 1.0 release ready by now, but the last few bits seem […]
Converting SCASM animations
This week I made some good progress on ModelConverterX again. The ability to convert animations from SCASM macros was on my wishlist for a long time already and I have now taken the first steps. Animations that are defined with a SCASM TransformCall command are supported. For these animations you specify for each axis which […]
Airbus 737-800?
Today I was testing ModelConverterX with the default Airbus A321 of FSX. When I wanted to export the object to a different format I noticed that the default name suggested by ModelConverterX was a bit weird. This was because the name stored in the MDL file was not really correct, I hope they are not […]
Export of animations
Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX todo list. The main reason for this is that I need that other functionality […]
Level of Detail Creator
Sometimes a small preview video says more than a long piece of text. So therefore I have a preview video of the ModelConverterX LOD Creator functionality for you. Enjoy!
ModelConverterX magic
The last few days I have been working hard on improving the ModelConverterX tool again. Some other members of the Netherlands 2000 Scenery Design team were busy trying to convert some of the old API macros in the project to new FSX MDL files, so they provided me with a fresh stream of bugs. While […]
Why is the 3DS format giving me trouble?
Over the weekend I have been continuing with the ModelConverterX tool again. A while ago I improved the FSX MDL importer so that it could read levels of details and animations, but at that moment I did not update the different exporters to handle these more advanced features as well. So now I decided it […]