Tonight I have added a nice little feature to ModelConverterX again (it will be in the 1.2 development release tomorrow). You might wonder what it is? You can now choose to render your object in day or night view. The night view allows you to preview the night textures. Here is a little screenshot of […]
ModelConverterX 1.1 available
Just a quick note that a new stable version of ModelConverterX is available. If you have been using the development release lately there is not so much changed, but compared to the last stable release there are loads of improvements. I have also updated the user manual. For the coming time the development of ModelConverterX […]
Render modes
Today I have added some more options to ModelConverterX, this time different render modes for the preview. Before you could only render the object as it would show in FS, but now you also have the option to only show the faces (no textures) or to show a wireframe view of the object. I some […]
A too powerful tool?
A tool like ModelConverterX is very powerful in converting objects between different formats. But the fact that it can read BGL or MDL files as well also means it becomes relatively easy to import the work of somebody else into GMax and modify it to your needs. This gives some tension, on one hand you […]
KMZ reader
As a little bonus feature on top of the COLLADA reader I added yesterday, I have now also added a KMZ reader. KMZ is the file format used by Google Earth for its objects and basically it is a ZIP file containing the COLLADA file for the object and all the texture used all in […]
COLLADA reader available
The COLLADA reader for ModelConverterX, that I talked about in the previous post, will be available in the development release from tomorrow. The reader can read the geometries and materials used by the objects. At the moment transformations and animations are not yet supported. Below is another screenshot of the duck test object, now with […]
COLLADA reader
Last I week I gave Google Sketchup another try and it seems a program you can learn to use quite quickly. If you compare it with GMax I think it has a learning curve that is much less steep. And I think if you model carefully in Sketchup you can make models with it that […]
LOD Creator improvements
The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies the object is now […]
3DS exporter improved
I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object parts had […]
Object report
I have added another new feature to ModelConverterX that was on my wishlist for a while already, this is the feature to generate a HTML report of the objects loaded. This can be good for reference or to know which files are used and should be included in your distribution. For more details see this […]