After all the work I did on the COLLADA and KMZ importers for ModelConverterX, I thought it would be a good moment to try to model a bit more in SketchUp myself. So about a week ago I cycled to the nearby town of Abcoude and made a bunch of pictures of their local church. […]
Drawcall minimzer with night textures
A few weeks ago I introduced the Drawcall minimizer functionality of ModelConverterX. This function can pack the different textures used on your model into bigger texture sheets to reduce the amount of drawcalls. This will result in a better performance in FSX. One of the main drawbacks of the initial implementation was that only the […]
Read The Fine Manual
I guess everybody knows the abbreviation RTFM and of course we all read the fine manual when we are using a tool. But for ModelConverterX I usually only update the manual with every stable release and the recent survey showed that most of you are actually using the development release. So as a result of […]
Tool in a mid-life crisis?
Some time ago I started a survey to understand better how ModelConverterX is used. Thanks to everybody who provided their feedback, I have now collected the answers and made an overview of them. Luckily many of the answers are not too surprising, it seems in general the tool is being used as I had expected. […]
Exporting animations to FS2004
In the next development release of ModelConverterX you will find a first implementation of exporting animations to FS2004 scenery MDL files. This item was on the wishlist for quite some time already and I have now given implementing it a try. I am sure you will find some bugs in this first implementation. Some of […]
Sometimes you have to break some things…
While working on the drawcall minimizer functionality of ModelConverterX recently, I realized that I had to update the way I represent the textures internally in the tool. Try to add minimizer support for night textures and other subtexture types turned out to be must harder than it should be. So I have now changed this […]
Where did March go?
I made my last blog post at the beginning of March and now it seems the month is almost over already. Where did all that time go? I guess it is partly because it has been quite a busy month at work and I also spend some time on finally finishing our wedding photo album. […]
Drawcall minimizer video
I have made a little demonstration video that shows how you can use the drawcall minimzer. In this video I will be converting a KMZ file to a MDL file. In that process I am using the mass texture editor and the drawcall minimizer to make sure the textures end up as efficient as possible. […]
ModelConverterX usage survey
To get a better understanding of how you are using the ModelConverterX tool I have setup a survey. So if you are using ModelConverterX, I would appreciate it if you spend some time to answer those questions. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more […]
Drawcall minimizer in next development release
Just a quick note that the drawcall minimizer functionality of ModelConverterX will be available in the next development release (in a few hours). Please let me know if there are any bugs or issues.