Normal maps for FSX

Today I was experimenting a bit with using normal maps and bump maps in gPoly. So this meant I had to make some bump maps and while doing so it bothered me again that you have to transform the output of the normalmap plugins to work correctly in FSX. Maybe it is my GIMP skills, […]

NL2000 v4.0 release

Over the last three years the NL2000 team has been working hard on making their scenery compatible with FSX and many improvements have been made to the scenery during these years as well. Tonight was finally the moment of the release, the new version is now available for downloading. Given the huge size of 32 […]

Drawcall minimzer with night textures

A few weeks ago I introduced the Drawcall minimizer functionality of ModelConverterX. This function can pack the different textures used on your model into bigger texture sheets to reduce the amount of drawcalls. This will result in a better performance in FSX. One of the main drawbacks of the initial implementation was that only the […]

Read The Fine Manual

I guess everybody knows the abbreviation RTFM and of course we all read the fine manual when we are using a tool. But for ModelConverterX I usually only update the manual with every stable release and the recent survey showed that most of you are actually using the development release. So as a result of […]

Tool in a mid-life crisis?

Some time ago I started a survey to understand better how ModelConverterX is used. Thanks to everybody who provided their feedback, I have now collected the answers and made an overview of them. Luckily many of the answers are not too surprising, it seems in general the tool is being used as I had expected. […]