This must have been one of the most often requested features for ModelConverterX. And I should directly say that it is not implemented completely yet, but this weekend I started on adding the functionality to read aircraft MDL files from FS2002 and FS2004. Below you can see a screenshot of the default fueltruck MDL that […]
Improved LOD Creator functionality
Over the last days I worked on the ModelConverterX LOD Creator tool. My first aim was to add another algorithm to calculate the LODs. And besides that I also improved the user interface a bit. On the right you see a screenshot of the new user interface and since the manual is not yet updated, […]
Attached object orientation
For quite some time already ModelConverterX has the functionality to attach things to your object. For example an effect or another library object. I mainly used this to attach lights to objects and since these shine in any direction I never really bothered to check the orientation properly. Until there were some questions about this […]
Normal maps for FSX
Today I was experimenting a bit with using normal maps and bump maps in gPoly. So this meant I had to make some bump maps and while doing so it bothered me again that you have to transform the output of the normalmap plugins to work correctly in FSX. Maybe it is my GIMP skills, […]
NL2000 v4.0 release
Over the last three years the NL2000 team has been working hard on making their scenery compatible with FSX and many improvements have been made to the scenery during these years as well. Tonight was finally the moment of the release, the new version is now available for downloading. Given the huge size of 32 […]
ModelConverterX 1.2 released
A new stable version of ModelConverterX has been released. Especially for users converting COLLADA and SketchUp objects this should mean that they can use the stable version again. Since version 1.1 I changed so much, that we always had to tell those users that they needed the development release. Have a look at this post […]
Abcoude church in FSX
And here is a screenshot of the church made with SketchUp in FSX. It has been converted with ModelConverterX and is showing on the NL2000 v4 scenery. I am not completely satisfied with the textures yet, they seem a bit too light when viewed in FSX, so I think I will change them a bit. […]
SketchUp texturing and FSX conversion
Let’s start with the good news, I finished my model of the church in Abcoude. All the textures have been applied as you can see in the screenshot below. But I learned some interesting things while trying to get that far. Let me start with explaining my approach to texturing the building. I had decided […]
Today’s SketchUp adventures
After all the work I did on the COLLADA and KMZ importers for ModelConverterX, I thought it would be a good moment to try to model a bit more in SketchUp myself. So about a week ago I cycled to the nearby town of Abcoude and made a bunch of pictures of their local church. […]
Drawcall minimzer with night textures
A few weeks ago I introduced the Drawcall minimizer functionality of ModelConverterX. This function can pack the different textures used on your model into bigger texture sheets to reduce the amount of drawcalls. This will result in a better performance in FSX. One of the main drawbacks of the initial implementation was that only the […]