ModelConverterX 1.6 stable release

I have just released a new stable release of ModelConverterX based on the current development release. This means that all changes made since the ModelConverterX 1.5 stable release are now part of the stable release as well. The main differences between ModelConverterX 1.5 and 1.6 are: You can find the download information for the new […]

XtoMDL prerequisites

One common issue when trying to compile objects using XtoMDL in ModelConverterX is that XtoMDL can throw very unclear error messages when the XtoMDL tool is missing one of its prerequisites. For example the FSX XtoMDL needs a very specific DirectX version to the installed and different P3D XtoMDL versions depend on different C++ redistributable […]

Material color to vertex colors

The latest development release of ModelConverterX adds a new drawcall optimization option for MSFS. It is now also possible to copy the color of the material color to the vertex colors. That allows multiple parts with the different colors to be rendered in one drawcall, if the remainder of their material settings is the same. […]

Command line conversion

ModelConverterX is primarily a tool with a graphical user interface, but did already have some command line arguments to load objects or apply batch conversions. These command arguments have now been modified to support easy conversion between formats from the command line as well. This can be useful if you want to integrate ModelConverterX somewhere […]

Error report file upload error

From within ModelConverterX and scenProc you can upload an error report directly to my bug tracker. There is an option to include the file that caused the crash as well. Recently I noticed that most users did not try to upload the file anymore, which makes debugging harder. Today I found out the problem was […]

MSFS texture distortion

The latest development release of ModelConverterX contains some new functionality that help you to inspect if your model is likely to have texture distortion issues in MSFS and also allows you to minimize this effect by updating your model. The video tutorial below explains all these functions. I would also like to mention that the […]