I have added a new experimental render mode to ModelConverterX. This mode gives the object a colour based on the amount of texture vertices at a certain location. So this mode should help you to see where your object can be optimized further to increase performance. I have made a quick video to demonstrate it, since […]
The return of DrawCallMonitor!
In my previous post I already mentioned that the object statistics shown in the DrawCallMonitor tool and in the Object Information form of ModelConverterX differ. I have done some more studying on this and it is hard to say which one is better. DrawCallMonitor gives the right statistics if you want to know how many […]
DrawCallMonitor vs ModelConverterX
DrawCallMonitor is a tool I made some time ago to show statics about the amount of drawcalls, texture vertices and triangles used in a specific MDL file. Recently I have not updated this tool, because the Object Information form of ModelConverterX gives the same information. But is this information really the same? While discussing how […]
ModelConverterX user settings
How ModelConverterX stores your settings is a topic that has resulted in some discussion on the forum already. So let me try to make things more clear with this post. I am using a build in functionality of .NET to store the settings, which are conveniently called settings as well. This functionality automatically makes sure that the […]
Animation slider
I have made a small change to the ModelConverterX user interface. The control to manipulate an animation have moved to a new toolbar now. Since this toolbar takes some space, it is only shown when the object loaded has an animation. Else the entire toolbar is hidden. This new toolbar also has a slider that […]
ModelConverterX special effects update now available
I have just put a new development release of ModelConverterX online. The main change in this version is that it is now possible to visualize special effects in the 3D preview as well. So if you are placing such an effect, you will be able to preview how it is going to look in FS. […]
Special effects getting out of control!
I still remember how this started. I had made a video tutorial about adding effects to an object using ModelConverterX. One of the remarks on that tutorial was like “he would it not be nice if we can see the actual effect in the preview as well?”. Well, why not I thought, it should be […]
Object Information form update
I have updated the Object Information form of ModelConverterX. Besides rearranging the information a bit, you can now also see and edit the placement information of the object on the form. This means you can see the latitude, longitude, heading and scale the object is placed at. If there is no placement yet, you can use the […]
ModelConverterX user interface update
I have just released another update of ModelConverterX, this time the changes mainly affect how the user interface works. I have made the code more modular, so that it is easier for me to develop. But this also has a benefit for you as end user. With this new design you can keep all editors […]
X-Plane OBJ reader
I have added a new object reader to ModelConverterX, this time for the X-Plane OBJ format. From tomorrow this new reader will be available in the development release. I don’t have an extensive collection of test objects in the X-Plane format yet, so it might be not all commands are properly supported yet. But the […]